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DtWeatherAreaGroup.h File Reference

Contains makVrv::DtWeatherAreaGroup class. More...

Go to the source code of this file.

Classes

class  makVrv::DtWeatherAreaGroup
 A group node which serves as a root for weather areas, patchy ground fog areas and effects, infinite height fog, sandstorms, rain shafts, and lightning. More...
 
struct  makVrv::DtWeatherAreaGroup::DrawItem
 A structure to hold data for a draw item. More...
 
struct  makVrv::DtWeatherAreaGroup::DrawItemSortDistanceComparator
 Functor for comparing draw items by sorting distance. More...
 
struct  makVrv::DtWeatherAreaGroup::HeightFogItem
 A structure to hold data for a height fog object. More...
 
struct  makVrv::DtWeatherAreaGroup::SoftnessUniforms
 A structure to hold depth softness uniforms for shaders. More...
 
struct  makVrv::DtWeatherAreaGroup::GroundFogPatchState
 A structure to hold draw state information for ground fog patch (and sandstorm) shaders. More...
 
struct  makVrv::DtWeatherAreaGroup::GroundFogEffectState
 A structure to hold draw state information for ground fog effect shaders. More...
 
struct  makVrv::DtWeatherAreaGroup::RainShaftState
 A structure to hold draw state information for rainshaft shaders. More...
 
struct  makVrv::DtWeatherAreaGroup::LightningState
 A structure to hold draw state information for lightning shaders. More...
 
class  makVrv::DtWeatherAreaGroupCreator
 Creator that is used to create the weather area group. More...
 

Namespaces

 makVrv
 Declare & export the plugin initialization function (bool initDeModule(DtDe* de))
 

Detailed Description

Contains makVrv::DtWeatherAreaGroup class.


Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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