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DtWeatherEffect.h File Reference

Contains makVrv::DtWeatherEffect class. More...

Go to the source code of this file.

Classes

class  makVrv::DtWeatherEffect
 this class is used to create weather effects around the eye to represent effects such as mist, rain and hail. More...
 
struct  makVrv::DtWeatherEffect::DrawData
 A structure used to hold data for drawing. More...
 
struct  makVrv::DtWeatherEffect::MeshGroup
 A structure used to define a mesh group (voa, positions, coords). More...
 
struct  makVrv::DtWeatherEffect::Particle
 A structure used to define a simulation particle. More...
 
struct  makVrv::DtWeatherEffect::BlendData
 A structure to hold blending control data for things like particle amount per intensity. More...
 
struct  makVrv::DtWeatherEffect::SimulationUpdateJobData
 A structure to hold data for a simluation update job. More...
 
struct  makVrv::DtWeatherEffect::SortJobData
 A structure to hold data for a sorting job. More...
 
class  makVrv::DtWeatherEffectCreator
 creator for DtWeatherEffect More...
 

Namespaces

 makVrv
 Declare & export the plugin initialization function (bool initDeModule(DtDe* de))
 

Detailed Description

Contains makVrv::DtWeatherEffect class.


Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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