15 #ifndef actuatorComponent_H_
16 #define actuatorComponent_H_
18 #include <vlutil/vlString.h>
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
class DtSimRadio:
Definition: simRadio.h:25
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
End User Description: DtActuator is the base class for all actuator model components.
Definition: actuatorComponent.h:48
virtual bool init()
Calls createPorts and createPortGroups Initializes myLastTickSimTime.
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtSimRadio * myRadio
Actuators can send messages.
Definition: actuatorComponent.h:96
virtual bool tickWhileDestroyed() const
If the component returns true here, it will be ticked regardless of the destroyed state of the host e...
DtSimComponent & operator=(const DtSimComponent &orig)
assignment operator, not implemented
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103