33 virtual const char*
type()
const;
35 virtual void processSetAerodromeLights(
DtSimMessage* msg);
36 virtual void processSetRunwaySurfaceCondition(
DtSimMessage* msg);
40 virtual void updateAerodromeLights(
const std::string& lightGroup,
float intensity);
41 virtual void updateAllAerodromeLights(
float intensity);
44 static void setAerodromeLightsCallback(
DtSimMessage* msg,
void* usrData);
45 static void setRunwaySurfaceConditionCallback(
DtSimMessage* msg,
void* usrData);
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
File: simMsg.h.
Definition: simMessage.h:35
virtual void initializeSetsToRegister()
Override to register (or remove) sets to be registered.
virtual const char * type() const
Returns a string identifies the class type of component.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtTacticalGraphicSetController is a controller that handles all DtSetDataRequest messages for an envi...
Definition: tacticalGraphicSetController.h:27
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
const DtTacticalGraphicSetController & operator=(const DtTacticalGraphicSetController &orig)
assignment operator
Uses Descriptor Type: DtComponentDescriptor.
Definition: aerodromeSetController.h:15