46 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual const char * type() const
This returns a string from compTypes.h, and identifies the type of component.
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
DtScriptEnableController & operator=(const DtScriptEnableController &orig)
Not implemented.
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
virtual void tick()
This gives the thread of control to the component.
This controller enables specific lua scripts (by script ID) that would normally not be enabled for th...
Definition: scriptEnableController.h:21
This controller supports the use of Indirect-Fire-Power state properties for a specific weapon by the...
Definition: aggregateIndirectFireController.h:27
const DtAggregateIndirectFireControllerDescriptor * myIndirectFireDesc
Definition: aggregateIndirectFireController.h:69
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtAggregateIndirectFireControllerDescriptor is a DtComponentDescriptor that has additional informatio...
Definition: aggregateIndirectFireControllerDescriptor.h:19
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103