42 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual const char * type() const
This returns a string from compTypes.h, and identifies the type of component.
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
DtScriptEnableController & operator=(const DtScriptEnableController &orig)
Not implemented.
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
This controller supports the use of Indirect-Fire-Power state properties for a specific weapon by the...
Definition: aggregateReleaseBombController.h:23
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
virtual void tick()
This gives the thread of control to the component.
const DtAggregateReleaseBombControllerDescriptor * myReleaseBombDesc
Definition: aggregateReleaseBombController.h:81
This controller enables specific lua scripts (by script ID) that would normally not be enabled for th...
Definition: scriptEnableController.h:21
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtAggregateReleaseBombControllerDescriptor is a DtComponentDescriptor that has additional information...
Definition: aggregateReleaseBombControllerDescriptor.h:23