VR-Forces 4.10 Class Documentation
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aggregateReleaseBombController.h
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1 /*******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 
15 
24 {
25 public:
28  DtSimManager * simManager, DtComponentDescriptor* desc = NULL,
29  DtReaderWriterRegistry * parentRegistry = 0);
30 
33 
34 private:
37 
40 
41 public:
42  virtual const char* type() const;
43 
45  virtual bool init();
46 
49  virtual void preFirstTickInit();
50 
51  virtual void tick();
52 
55 
58  static DtReaderWriter* provideCanBeRadarJammed(void* ctrlr);
59 
61  static DtReaderWriter* provideJammingDefenseFactor(void* ctrlr);
62 
64  static DtReaderWriter* provideMaxRange(void* ctrlr);
65 
67  static DtReaderWriter* provideAvailablePostures(void* ctrlr);
68 
70  static DtReaderWriter* provideWeaponName(void* ctrlrl);
72 
74  static DtSimComponent* creator(const DtString & name, DtVrfObject* owner,
75  DtSimManager * simManager, DtComponentDescriptor* desc,
76  DtReaderWriterRegistry * parentRegistry);
77 
78 protected:
79  virtual const DtAggregateReleaseBombControllerDescriptor* getDescriptor();
80 
82 };
83 
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual const char * type() const
This returns a string from compTypes.h, and identifies the type of component.
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
DtScriptEnableController & operator=(const DtScriptEnableController &orig)
Not implemented.
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
This controller supports the use of Indirect-Fire-Power state properties for a specific weapon by the...
Definition: aggregateReleaseBombController.h:23
Definition: readerWriterRegistry.h:39
This class represents the data gathered by a sensor about a particular single sensor contact...
Definition: rwSensorContactInfo.h:67
virtual bool init()
Calls setRadio()
virtual void tick()
This gives the thread of control to the component.
const DtAggregateReleaseBombControllerDescriptor * myReleaseBombDesc
Definition: aggregateReleaseBombController.h:81
This controller enables specific lua scripts (by script ID) that would normally not be enabled for th...
Definition: scriptEnableController.h:21
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtAggregateReleaseBombControllerDescriptor is a DtComponentDescriptor that has additional information...
Definition: aggregateReleaseBombControllerDescriptor.h:23

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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