11 #if !defined(Q_MOC_RUN)
17 #include <QtWidgets/QDialog>
42 virtual void accept();
48 virtual void convertTableToAssemblyItems(
const std::string& type,
53 virtual std::string typeForTab(
int t)
const;
56 virtual void addRow();
57 virtual void removeRow();
58 virtual void itemSelectionChanged();
59 virtual void assemblyItemTypeChanged();
60 virtual void variableChanged();
78 typedef std::map<std::string, DtAssembliesReaderWriter::RootNodeContainer>
AssemblyItemsMap;
AssemblyItemsMap myAssemblyItemsMap
Definition: assemblyItemsEditor.h:80
std::map< std::string, DtAssembliesReaderWriter::RootNodeContainer > AssemblyItemsMap
Definition: assemblyItemsEditor.h:78
Virtual base class.
Definition: DtVirtualBaseClass.h:19
std::string myCurrentAssembly
Definition: assemblyItemsEditor.h:82
makVrv::DtDe & myDe
Definition: assemblyItemsEditor.h:76
Creator for the canvas.
Definition: assemblyItemsEditor.h:89
QHBoxLayout * myButtonModifyLayout
Definition: assemblyItemsEditor.h:68
QTabBar * myAssemblyItemTypes
Definition: assemblyItemsEditor.h:73
QStringList myUnusedVariables
Definition: assemblyItemsEditor.h:85
makVrv::DtDe & myDe
Definition: assemblyItemsEditor.h:108
Definition: assembliesReaderWriter.h:107
QPushButton * myOKButton
Definition: assemblyItemsEditor.h:64
QLabel * myInstructions
Definition: assemblyItemsEditor.h:66
QPushButton * myAdd
Definition: assemblyItemsEditor.h:70
QPushButton * myCancelButton
Definition: assemblyItemsEditor.h:65
Contains makVrv::DtVirtualBaseClass class.
This class will allow editing of the assembly items that apply to rolling up assemblies.
Definition: assemblyItemsEditor.h:32
QTableWidget * myAssemblyItems
Definition: assemblyItemsEditor.h:69
QStringList myAvailableVariables
Definition: assemblyItemsEditor.h:84
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
QPushButton * myRemove
Definition: assemblyItemsEditor.h:71
QHBoxLayout * myButtonLayout
Definition: assemblyItemsEditor.h:63
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32