12 #include "vlutil/vlString.h"
43 virtual const char*
type()
const;
66 virtual bool resourcesStrengthAndRangeToBreach(
69 double& strength,
double& range,
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
virtual void processImproveTask(DtSimMessage *msg)
Improves an engineering object from the task message.
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
This controller is responsible for creating new engineering objects.
Definition: breachObstacleController.h:20
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtBreachObstacleControllerDescriptor * myBreachObstacleDesc
Definition: breachObstacleController.h:74
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtBreachObstacleControllerDescriptor is a DtCreateEngineeringObjectControllerDescriptor that has addi...
Definition: breachObstacleControllerDescriptor.h:18
This controller is responsible for creating new engineering objects.
Definition: createEngineeringObjectController.h:22
virtual void processCreateTask(DtSimMessage *msg)
Creates an engineering object from the task message.
std::map< DtObjectType, DtRwAffectableEngineeringObject * > myObstacleInfoByObjType
Map of obstacle object types to engineering info.
Definition: breachObstacleController.h:77
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
File: simMsg.h.
Definition: simMessage.h:35
class DtVertexList:
Definition: vertexList.h:22
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
virtual bool init()
Initializes the controller.
DtCreateEngineeringObjectController & operator=(const DtCreateEngineeringObjectController &orig)
Not implemented.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtRwAffectableEngineeringObject holds a the information needed to know how a unit may create a type o...
Definition: rwAffectableEngineeringObject.h:22
virtual const char * type() const
Returns a string identifies the class type of component.
A list of properties.
Definition: rwProperties.h:126
std::map< DtString, double > DtResourceMap
Definition: affectEngineeringObjectPSR.h:41