11 #include <QtWidgets/QDialog>
37 virtual void init(Editing editing = Categories);
42 virtual bool getCategoryName(QString& categoryName,
const QString& category);
43 virtual bool isModifiedCategory(
const QString&)
const;
44 virtual bool isRemovedCategory(
const QString&)
const;
45 virtual QString modifiedCategoryName(
const QString&)
const;
46 virtual void keyPressEvent(QKeyEvent *e);
48 virtual bool updateCategories()
const;
53 virtual void itemSelectionChanged();
54 virtual void addCategory();
55 virtual void renameCategory();
56 virtual void removeCategory();
57 virtual void onEditCategory();
58 virtual void selectTagIcon();
59 virtual void clearTagIcon();
60 virtual void exportCategories();
61 virtual void importCategories();
QPushButton * myAddCategory
Definition: categoriesEditor.h:65
Editing
Definition: categoriesEditor.h:26
Virtual base class.
Definition: DtVirtualBaseClass.h:19
Creator for the canvas.
Definition: categoriesEditor.h:76
Definition: categoriesEditor.h:30
Definition: categoriesEditor.h:29
Editing myEditing
Definition: categoriesEditor.h:72
QPushButton * myEditCategory
Definition: categoriesEditor.h:68
QPushButton * myExportCategories
Definition: categoriesEditor.h:69
QPushButton * myImportCategories
Definition: categoriesEditor.h:70
Contains makVrv::DtVirtualBaseClass class.
QTreeWidget * myCategories
Definition: categoriesEditor.h:64
QPushButton * myRenameCategory
Definition: categoriesEditor.h:67
This class extends the component system database to add a bit more information that the simulation ob...
Definition: simulationObjectEditorComponentSystemDatabase.h:19
Definition: categoriesEditor.h:21
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
QPushButton * myRemoveCategory
Definition: categoriesEditor.h:66
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
makVrv::DtDe & myDe
Definition: categoriesEditor.h:71
Definition: modelSet.h:28
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32
makVrv::DtDe & myDe
Definition: categoriesEditor.h:95