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makVrv::DtExampleChannel Member List

This is the complete list of members for makVrv::DtExampleChannel, including all inherited members.

activeMainCamera()makVrv::DtOsgChannelvirtual
activeMainCamera() const makVrv::DtOsgChannelvirtual
addOverlayDrawablesToCameras()makVrv::DtOsgChannelprotectedvirtual
addPostProcessEffect(const std::string &postProcessorEffect)makVrv::DtOsgChannelvirtual
allocateRenderTexture(int width, int height) const makVrv::DtOsgChannelvirtual
calculateAndSetFocusPointDistance(double zNear, double zFar)makVrv::DtOsgChannelprotectedvirtual
calculateFarClip(double alt)makVrv::DtOsgChannelprotectedvirtual
calculateNearClip(double alt, double zFar)makVrv::DtOsgChannelprotectedvirtual
calculateNearClipMagClamp(double zNear, double zFar, float magLevel=2.)makVrv::DtOsgChannelprotectedvirtual
calculateNearFar(double &zNear, double &zFar)makVrv::DtOsgChannelprotectedvirtual
channelEnabled() const makVrv::DtOsgChannelvirtual
clearFrameBufferIfChanged()makVrv::DtOsgChannelvirtual
clearRttCamera()makVrv::DtOsgChannelprotectedvirtual
clearStateGraph(void)makVrv::DtOsgChannelvirtual
configuration() const makVrv::DtChannel
connectChannelToScene()makVrv::DtOsgChannelvirtual
connectRttCameraToScene()makVrv::DtOsgChannelprotectedvirtual
connectToObserver()makVrv::DtOsgChannelvirtual
currentModelSet() const makVrv::DtChannel
depthTextureUsesStencilBuffer(bool useStencil)makVrv::DtOsgChannelvirtual
depthTextureUsesStencilBuffer()makVrv::DtOsgChannelvirtual
DtChannel(DtDe &de, DtChannelConfiguration &)makVrv::DtChannelprotected
DtExampleChannel(DtDe &de, DtOsgWindow *window, DtChannelConfiguration &channelConfig)makVrv::DtExampleChannelprotected
DtExampleChannelCreator classmakVrv::DtExampleChannelfriend
DtOsgChannel(DtDe &de, DtOsgWindow *window, DtChannelConfiguration &config)makVrv::DtOsgChannelprotected
enableHdrPassthrough()makVrv::DtOsgChannelvirtual
enableLighting(osg::ref_ptr< osg::Camera > camera, bool enable)makVrv::DtOsgChannelprotectedvirtual
findChannelSensor()makVrv::DtOsgChannelinlinevirtual
findObserver() const makVrv::DtChannel
findWorldIntersection(double screenX, double screenY)makVrv::DtOsgChannelvirtual
forceHdrLuminanceOverride()makVrv::DtOsgChannelvirtual
getCameraPositionAndOrientation(osg::Vec3d &position, osg::Quat &rotation) const makVrv::DtOsgChannelvirtual
getDepthTexture() const makVrv::DtOsgChannelvirtual
getEnablePostProcessors()makVrv::DtOsgChannelvirtual
getOcculsionTexture()makVrv::DtOsgChannelvirtual
getOrCreateViewer()makVrv::DtOsgChannelprotected
getRenderTexture()makVrv::DtOsgChannelvirtual
getRenderTextureAttachmentInfo(unsigned int &level, unsigned int &face, unsigned int &sampleBuffers, unsigned int &samples)makVrv::DtOsgChannelprotectedvirtual
getShadowableCameras() const makVrv::DtOsgChannelvirtual
getViewport(int &x, int &y, int &width, int &height) const makVrv::DtOsgChannelvirtual
getWorldToWindowMatrix(osg::Matrix &worldToWindowMatrix) const makVrv::DtOsgChannelvirtual
hdrOutputScale()makVrv::DtOsgChannelvirtual
initialize()makVrv::DtExampleChannelprotectedvirtual
initialize2DCamera(int w, int h)makVrv::DtOsgChannelprotectedvirtual
initializeNormalized2DCamera()makVrv::DtOsgChannelprotectedvirtual
initializeRenderTexture()makVrv::DtOsgChannelprotectedvirtual
initializeRenderTextureColor()makVrv::DtOsgChannelprotectedvirtual
initializeRenderTextureDepth()makVrv::DtOsgChannelprotectedvirtual
initializeRTTCamera()makVrv::DtOsgChannelprotectedvirtual
initializeSceneCamera()makVrv::DtOsgChannelprotectedvirtual
initializeSignalConnections()makVrv::DtOsgChannelprotectedvirtual
initOcclusionTexture()makVrv::DtOsgChannelvirtual
makeObserverToCameraMatrix(osg::Vec3d &orient, osg::Matrixd &offsetObserverToCamera, osg::Matrixd &observerToCamera)makVrv::DtOsgChannelprotectedvirtual
makeObserverToCameraMatrix(osg::Quat &qObserverToWorld, osg::Matrixd &offsetObserverToCamera, osg::Matrixd &observerToCamera)makVrv::DtOsgChannelprotectedvirtual
moveMouseToScreenLocation(float screenX, float screenY)makVrv::DtOsgChannelvirtual
my2DCameramakVrv::DtOsgChannelprotected
myChannelConfigurationmakVrv::DtChannelprotected
myChannelEnabledmakVrv::DtOsgChannelprotected
myChannelSensormakVrv::DtOsgChannelprotected
myConnectionsmakVrv::DtChannelprotected
myCoordinateSystemChangedmakVrv::DtOsgChannelprotected
myDatabasePagerCallbackmakVrv::DtOsgChannelprotected
myDemakVrv::DtChannelprotected
myDepthTexturemakVrv::DtOsgChannelprotected
myDepthTextureUsesStencilBuffermakVrv::DtOsgChannelprotected
myEnableHdrPassthroughmakVrv::DtOsgChannelprotected
myEnablePostProcessorsmakVrv::DtOsgChannelprotected
myFlashlightmakVrv::DtOsgChannelprotected
myFocusPointsmakVrv::DtOsgChannelprotected
myForceHdrLuminanceOverridemakVrv::DtOsgChannelprotected
myFrameBufferNeedsClearmakVrv::DtOsgChannelprotected
myHdrOutputScalemakVrv::DtOsgChannelprotected
myIsUsingTrackballManipulatormakVrv::DtOsgChannelprotected
myLastFocusPointAttemptedmakVrv::DtOsgChannelprotected
myLastFocusPointAttemptedOsgEarthFailedmakVrv::DtOsgChannelprotected
myLastNumMultiSamplesOverridemakVrv::DtOsgChannelprotected
myModelSetmakVrv::DtChannelprotected
myNormalized2DCameramakVrv::DtOsgChannelprotected
myObservermakVrv::DtChannelprotected
myObserverNamemakVrv::DtChannelprotected
myOcclusionTexturemakVrv::DtOsgChannelprotected
myOldSceneCameraNodeMaskmakVrv::DtOsgChannelprotected
myOsgObserverObjectmakVrv::DtOsgChannelprotected
myOsgWindowmakVrv::DtOsgChannelprotected
myPostProcessorEffectsmakVrv::DtOsgChannelprotected
myPreviousClampedNearClipDistancemakVrv::DtOsgChannelprotected
myProjectionResizePolicymakVrv::DtChannelprotected
myRenderTexturemakVrv::DtOsgChannelprotected
myRenderTextureFormatmakVrv::DtOsgChannelprotected
myRenderTextureFormatDirtymakVrv::DtOsgChannelprotected
myRenderTextureSourceFormatmakVrv::DtOsgChannelprotected
myRenderTextureSourceTypemakVrv::DtOsgChannelprotected
myRenderToTextureFlagmakVrv::DtOsgChannelprotected
myRootmakVrv::DtOsgChannelprotected
myRTTCameramakVrv::DtOsgChannelprotected
mySceneCameramakVrv::DtOsgChannelprotected
mySensorInitializedmakVrv::DtOsgChannelprotected
myShadowStatemakVrv::DtOsgChannelprotected
myShowTracksEnabledmakVrv::DtOsgChannelprotected
myUseOldChannelOffsetCalcuationmakVrv::DtOsgChannelprotected
myViewmakVrv::DtOsgChannelprotected
name()makVrv::DtOsgChannelvirtual
normalizedOverlayCamera()makVrv::DtOsgChannelvirtual
observerAdded(const std::string &observerName)makVrv::DtChannelprotectedvirtual
observerName()makVrv::DtChannel
observerRemoved(const std::string &observerName)makVrv::DtOsgChannelprotectedvirtual
overlayCamera()makVrv::DtOsgChannelvirtual
PostProcessorEffectList typedefmakVrv::DtOsgChannel
processKeyboardEvent(const DtKeyEvent &ev)makVrv::DtOsgChannelvirtual
processMouseEvent(const DtMouseEvent &ev)makVrv::DtOsgChannelvirtual
projectFor2D()makVrv::DtOsgChannelprotectedvirtual
projectFor3D()makVrv::DtOsgChannelprotectedvirtual
projectionResizePolicy() const makVrv::DtChannelvirtual
projectionUnitsToFrustum(DtChannelConfiguration::ProjectionUnits units, double &left, double zNear, double &right, double &top, double &bottom)makVrv::DtOsgChannelvirtual
projectToScreen(double dbX, double dbY, double dbZ, double &screenX, double &screenY, double &screenZ)makVrv::DtOsgChannelvirtual
projectToWorld(double screenX, double screenY, double &dbX, double &dbY, double &dbZ)makVrv::DtOsgChannelvirtual
recreateRTTCamera()makVrv::DtOsgChannelprotectedvirtual
releaseResources(osg::State *gcState)makVrv::DtOsgChannelvirtual
removePostProcessEffect(const std::string &postProcessorEffect)makVrv::DtOsgChannelvirtual
rttCamera() const makVrv::DtOsgChannelvirtual
sceneCamera()makVrv::DtOsgChannelvirtual
sceneCamera() const makVrv::DtOsgChannelvirtual
screenCapture()makVrv::DtOsgChannelvirtual
set2DCullVisitorParams(DtOsgCullVisitorParameters *params)makVrv::DtOsgChannelvirtual
set3DCullVisitorParams(DtOsgCullVisitorParameters *params)makVrv::DtOsgChannelvirtual
setCameraOrientation(double psi, double theta, double phi)makVrv::DtOsgChannelvirtual
setCameraPosition(double x, double y, double z)makVrv::DtOsgChannelvirtual
setCameraPositionAndOrientation(double x, double y, double z, double psi, double theta, double phi)makVrv::DtOsgChannelvirtual
setCameraPositionAndOrientation(osg::Vec3d &pos, osg::Quat &orient)makVrv::DtOsgChannelvirtual
setChannelEnabled(bool enabled)makVrv::DtOsgChannelvirtual
setChannelSensor(DtOsgChannelSensor *extension)makVrv::DtOsgChannelvirtual
setClearColor(float r, float g, float b, float a)makVrv::DtOsgChannelvirtual
setEnableHdrPassthrough(bool flag)makVrv::DtOsgChannelvirtual
setEnablePostProcessors(bool enable)makVrv::DtOsgChannelvirtual
setForceHdrLuminanceOverride(bool force)makVrv::DtOsgChannelvirtual
setHdrOutputScale(float scale)makVrv::DtOsgChannelvirtual
setObserverName(const std::string &observerName)makVrv::DtChannelvirtual
setOcclusionTextureEnabled(bool enabled)makVrv::DtOsgChannelvirtual
setProjectionResizePolicy(DtChannelConfiguration::ProjectionResizePolicy policy)makVrv::DtOsgChannelvirtual
setRenderToTexture(bool enabled)makVrv::DtOsgChannelvirtual
setRenderToTextureFormat(int format, int sourceFormat, int sourceType)makVrv::DtOsgChannelvirtual
setSensorName(const std::string &sensorName)makVrv::DtOsgChannelvirtual
setShadowState(bool enable)makVrv::DtOsgChannelprotectedvirtual
setUseOldChannelOffsetCalcuation(bool enable)makVrv::DtOsgChannelvirtual
setViewport(int x, int y, int width, int height)makVrv::DtOsgChannelvirtual
setWindow(DtWindow *view)makVrv::DtOsgChannelvirtual
shadowQuality() const makVrv::DtOsgChannelvirtual
signal_viewportChangedmakVrv::DtOsgChannel
slot_channelConfigurationModified(const std::string &deName, const std::string &windowName, const std::string &oldChannelName, const DtChannelConfiguration &channelConfig)makVrv::DtOsgChannelprotectedvirtual
slot_observerModelSetChanged(DtObserverObject *observer, int modelSet)makVrv::DtOsgChannelprotectedvirtual
slot_observerSettingChanged(DtObserverObject *observer, int setting, bool value)makVrv::DtOsgChannelprotectedvirtual
slot_observerSettingRemoved(DtObserverObject *observer, int setting)makVrv::DtOsgChannelprotectedvirtual
slot_onCoordinateSystemChanged()makVrv::DtOsgChannelprotectedvirtual
slot_paperMapEnabledChanged(bool setting)makVrv::DtOsgChannelprotectedvirtual
slot_projectionChanged(DtObserverObject *observer, bool is2D)makVrv::DtOsgChannelprotectedvirtual
slot_shadowsRemoved()makVrv::DtOsgChannelprotectedvirtual
slot_visualizerRootAdded(int modelSet, int visualType)makVrv::DtOsgChannelprotectedvirtual
slot_windowConfigurationModified(const std::string &deName, const std::string &oldWindowName, const DtWindowConfiguration &config)makVrv::DtOsgChannelprotectedvirtual
startUsingModelSet(int modelSet)makVrv::DtOsgChannelprotectedvirtual
stopUsingModelSet(int modelSet)makVrv::DtOsgChannelprotectedvirtual
update()makVrv::DtOsgChannelvirtual
updateAcquisitionBoxFrustumPlanes(const int &boxCenterX, const int &boxCenterY, const int &boxWidth, const int &boxHeight, std::vector< DtVector4< double > > &planes)makVrv::DtOsgChannelvirtual
updateCameraFrustumPlanes(std::vector< DtVector4< double > > &planes)makVrv::DtOsgChannelvirtual
updateMultiSampleOverrideSetting()makVrv::DtOsgChannelprotectedvirtual
updateProjection()makVrv::DtOsgChannelvirtual
updateShowTracksUniform(bool value)makVrv::DtOsgChannelvirtual
useAttachedForNearClip(double alt)makVrv::DtOsgChannelprotectedvirtual
useOldChannelOffsetCalcuation() const makVrv::DtOsgChannelvirtual
view()makVrv::DtOsgChannelvirtual
VisualTypeMap typedefmakVrv::DtOsgChannelprotected
window() const makVrv::DtOsgChannelvirtual
~DtChannel()makVrv::DtChannelvirtual
~DtExampleChannel()makVrv::DtExampleChannelvirtual
~DtOsgChannel()makVrv::DtOsgChannelvirtual

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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