| activateForDrawingInto(bool shouldClear=true, bool setViewport=true) | makVrv::DtGlRenderTexture | virtual |
| bindColorTexture(int unit) | makVrv::DtGlRenderTexture | virtual |
| bindDepthTexture(int unit) | makVrv::DtGlRenderTexture | virtual |
| colorId() const | makVrv::DtGlRenderTexture | virtual |
| copyFromFramebuffer(unsigned int srcFbo, unsigned int bufferBits) | makVrv::DtGlRenderTexture | virtual |
| copyFromTexture(unsigned int srcTexture, bool isDepth, bool isArray=false, unsigned int srclayer=0, unsigned int layerCount=1) | makVrv::DtGlRenderTexture | virtual |
| deactivateForDrawingInto() | makVrv::DtGlRenderTexture | virtual |
| deleteFbosOnDestruction(void) const | makVrv::DtGlRenderTexture | virtual |
| depthId() const | makVrv::DtGlRenderTexture | virtual |
| DtGlRenderTexture() | makVrv::DtGlRenderTexture | private |
| DtGlRenderTexture(const DtGlRenderTexture &) | makVrv::DtGlRenderTexture | private |
| DtGlRenderTexture(const std::string &name, int width, int height, int samples=0, int layers=1, bool useMultiView=false) | makVrv::DtGlRenderTexture | |
| fbo(void) const | makVrv::DtGlRenderTexture | virtual |
| getGLInternalTypes(DtGlImageType colorType) | makVrv::DtGlRenderTexture | protectedvirtual |
| height() const | makVrv::DtGlRenderTexture | virtual |
| init(DtGlImageType colorFormat=RGB32F, GLenum minFilter=GL_LINEAR, GLenum wrapMode=GL_CLAMP_TO_EDGE) | makVrv::DtGlRenderTexture | virtual |
| init(unsigned int glColorTexId) | makVrv::DtGlRenderTexture | virtual |
| initDepth(DtGlImageType depthFormat=D32) | makVrv::DtGlRenderTexture | virtual |
| initDepth(unsigned int glDepthTexId) | makVrv::DtGlRenderTexture | virtual |
| initFBO(const std::string &name) | makVrv::DtGlRenderTexture | protectedvirtual |
| layers() const | makVrv::DtGlRenderTexture | virtual |
| multiSampleFbo(void) const | makVrv::DtGlRenderTexture | virtual |
| myColorTexture | makVrv::DtGlRenderTexture | protected |
| myDeleteFbosOnDestruction | makVrv::DtGlRenderTexture | protected |
| myDepthTexture | makVrv::DtGlRenderTexture | protected |
| myFboId | makVrv::DtGlRenderTexture | protected |
| myHasDepth | makVrv::DtGlRenderTexture | protected |
| myHeight | makVrv::DtGlRenderTexture | protected |
| myIsFrameBufferValid | makVrv::DtGlRenderTexture | protected |
| myLayers | makVrv::DtGlRenderTexture | protected |
| myMultisampleColorBuffer | makVrv::DtGlRenderTexture | protected |
| myMultisampleDepthBuffer | makVrv::DtGlRenderTexture | protected |
| myMultisampleFboId | makVrv::DtGlRenderTexture | protected |
| myName | makVrv::DtGlRenderTexture | protected |
| myNumSamples | makVrv::DtGlRenderTexture | protected |
| myUseMultiView | makVrv::DtGlRenderTexture | protected |
| myWidth | makVrv::DtGlRenderTexture | protected |
| numSamples() const | makVrv::DtGlRenderTexture | virtual |
| operator=(const DtGlRenderTexture &) | makVrv::DtGlRenderTexture | private |
| setDeleteFbosOnDestruction(bool val) | makVrv::DtGlRenderTexture | virtual |
| unbindColorTexture(int unit) | makVrv::DtGlRenderTexture | virtual |
| unbindDepthTexture(int unit) | makVrv::DtGlRenderTexture | virtual |
| useMultiView() const | makVrv::DtGlRenderTexture | virtual |
| usingStencil() const | makVrv::DtGlRenderTexture | virtual |
| width() const | makVrv::DtGlRenderTexture | virtual |
| ~DtGlRenderTexture() | makVrv::DtGlRenderTexture | virtual |