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makVrv::DtGlRenderTexture Member List

This is the complete list of members for makVrv::DtGlRenderTexture, including all inherited members.

activateForDrawingInto(bool shouldClear=true, bool setViewport=true)makVrv::DtGlRenderTexturevirtual
bindColorTexture(int unit)makVrv::DtGlRenderTexturevirtual
bindDepthTexture(int unit)makVrv::DtGlRenderTexturevirtual
colorId() const makVrv::DtGlRenderTexturevirtual
copyFromFramebuffer(unsigned int srcFbo, unsigned int bufferBits)makVrv::DtGlRenderTexturevirtual
copyFromTexture(unsigned int srcTexture, bool isDepth, bool isArray=false, unsigned int srclayer=0, unsigned int layerCount=1)makVrv::DtGlRenderTexturevirtual
deactivateForDrawingInto()makVrv::DtGlRenderTexturevirtual
deleteFbosOnDestruction(void) const makVrv::DtGlRenderTexturevirtual
depthId() const makVrv::DtGlRenderTexturevirtual
DtGlRenderTexture()makVrv::DtGlRenderTextureprivate
DtGlRenderTexture(const DtGlRenderTexture &)makVrv::DtGlRenderTextureprivate
DtGlRenderTexture(const std::string &name, int width, int height, int samples=0, int layers=1, bool useMultiView=false)makVrv::DtGlRenderTexture
fbo(void) const makVrv::DtGlRenderTexturevirtual
getGLInternalTypes(DtGlImageType colorType)makVrv::DtGlRenderTextureprotectedvirtual
height() const makVrv::DtGlRenderTexturevirtual
init(DtGlImageType colorFormat=RGB32F, GLenum minFilter=GL_LINEAR, GLenum wrapMode=GL_CLAMP_TO_EDGE)makVrv::DtGlRenderTexturevirtual
init(unsigned int glColorTexId)makVrv::DtGlRenderTexturevirtual
initDepth(DtGlImageType depthFormat=D32)makVrv::DtGlRenderTexturevirtual
initDepth(unsigned int glDepthTexId)makVrv::DtGlRenderTexturevirtual
initFBO(const std::string &name)makVrv::DtGlRenderTextureprotectedvirtual
layers() const makVrv::DtGlRenderTexturevirtual
multiSampleFbo(void) const makVrv::DtGlRenderTexturevirtual
myColorTexturemakVrv::DtGlRenderTextureprotected
myDeleteFbosOnDestructionmakVrv::DtGlRenderTextureprotected
myDepthTexturemakVrv::DtGlRenderTextureprotected
myFboIdmakVrv::DtGlRenderTextureprotected
myHasDepthmakVrv::DtGlRenderTextureprotected
myHeightmakVrv::DtGlRenderTextureprotected
myIsFrameBufferValidmakVrv::DtGlRenderTextureprotected
myLayersmakVrv::DtGlRenderTextureprotected
myMultisampleColorBuffermakVrv::DtGlRenderTextureprotected
myMultisampleDepthBuffermakVrv::DtGlRenderTextureprotected
myMultisampleFboIdmakVrv::DtGlRenderTextureprotected
myNamemakVrv::DtGlRenderTextureprotected
myNumSamplesmakVrv::DtGlRenderTextureprotected
myUseMultiViewmakVrv::DtGlRenderTextureprotected
myWidthmakVrv::DtGlRenderTextureprotected
numSamples() const makVrv::DtGlRenderTexturevirtual
operator=(const DtGlRenderTexture &)makVrv::DtGlRenderTextureprivate
setDeleteFbosOnDestruction(bool val)makVrv::DtGlRenderTexturevirtual
unbindColorTexture(int unit)makVrv::DtGlRenderTexturevirtual
unbindDepthTexture(int unit)makVrv::DtGlRenderTexturevirtual
useMultiView() const makVrv::DtGlRenderTexturevirtual
usingStencil() const makVrv::DtGlRenderTexturevirtual
width() const makVrv::DtGlRenderTexturevirtual
~DtGlRenderTexture()makVrv::DtGlRenderTexturevirtual

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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