| bindDynamicMeshGroupData(MeshGroup *meshGroup, osg::RenderInfo &renderInfo) const | makVrv::DtGroundFogEffect | protectedvirtual |
| bindMeshGroupData(MeshGroup *meshGroup, osg::RenderInfo &renderInfo) const | makVrv::DtGroundFogEffect | protectedvirtual |
| bindVaoToMeshGroup(GLuint vao, MeshGroup *meshGroup, osg::RenderInfo &renderInfo) const | makVrv::DtGroundFogEffect | protectedvirtual |
| computeIntensityPerWind() | makVrv::DtGroundFogEffect | virtual |
| computeSortDepth(const osg::Vec3 &reference) | makVrv::DtGroundFogEffect | protectedvirtual |
| connectSignals() | makVrv::DtGroundFogEffect | protectedvirtual |
| cullUpdate(const osg::Vec3d &camPos, DtJobSplitter *jobSplitter) | makVrv::DtGroundFogEffect | virtual |
| disconnectSignals() | makVrv::DtGroundFogEffect | protectedvirtual |
| draw(DtGroundFogEffect::DrawData &drawData, const osg::Vec3 &baseColor) const | makVrv::DtGroundFogEffect | virtual |
| DtGroundFogEffect(makVrv::DtDe &de) | makVrv::DtGroundFogEffect | |
| DtGroundFogEffect() | makVrv::DtGroundFogEffect | private |
| DtGroundFogEffect(const DtGroundFogEffect &other) | makVrv::DtGroundFogEffect | private |
| fillSortedParticles() | makVrv::DtGroundFogEffect | protectedvirtual |
| init(int particleCount, float particleSize, float radius) | makVrv::DtGroundFogEffect | virtual |
| mfIntensityPerWindEnd | makVrv::DtGroundFogEffect | protected |
| mfIntensityPerWindStart | makVrv::DtGroundFogEffect | protected |
| myBasisRot | makVrv::DtGroundFogEffect | protected |
| myColorMult | makVrv::DtGroundFogEffect | protected |
| myDe | makVrv::DtGroundFogEffect | protected |
| myDensity | makVrv::DtGroundFogEffect | protected |
| myEffectFade | makVrv::DtGroundFogEffect | protected |
| myEnable | makVrv::DtGroundFogEffect | protected |
| myLastTime | makVrv::DtGroundFogEffect | protected |
| myMeshGroup | makVrv::DtGroundFogEffect | protected |
| myParticleCount | makVrv::DtGroundFogEffect | protected |
| myParticles | makVrv::DtGroundFogEffect | protected |
| myParticleSize | makVrv::DtGroundFogEffect | protected |
| myRadius | makVrv::DtGroundFogEffect | protected |
| myScroll | makVrv::DtGroundFogEffect | protected |
| mySortJob | makVrv::DtGroundFogEffect | protected |
| mySortJobData | makVrv::DtGroundFogEffect | protected |
| myVaoManager | makVrv::DtGroundFogEffect | protected |
| myWindDirectionRad | makVrv::DtGroundFogEffect | protected |
| myWindLiftMultiplier | makVrv::DtGroundFogEffect | protected |
| myWindSpeedMps | makVrv::DtGroundFogEffect | protected |
| myWindSpeedMultiplier | makVrv::DtGroundFogEffect | protected |
| myWindTurbulence | makVrv::DtGroundFogEffect | protected |
| operator=(const DtGroundFogEffect &other) | makVrv::DtGroundFogEffect | private |
| radius() const | makVrv::DtGroundFogEffect | virtual |
| releaseGLObjects(osg::State *state) const | makVrv::DtGroundFogEffect | virtual |
| runSort(const osg::Vec3 &localCamPos) | makVrv::DtGroundFogEffect | virtual |
| setBasisRotation(const osg::Matrixd &rotation) | makVrv::DtGroundFogEffect | virtual |
| setColorMult(float r, float g, float b) | makVrv::DtGroundFogEffect | virtual |
| setDensity(float density) | makVrv::DtGroundFogEffect | virtual |
| setEffectFade(float fade) | makVrv::DtGroundFogEffect | virtual |
| setEnable(bool enable) | makVrv::DtGroundFogEffect | virtual |
| setIntensityPerWindRamp(float start, float end) | makVrv::DtGroundFogEffect | virtual |
| setWind(float windDirectionRad, float windSpeedMps) | makVrv::DtGroundFogEffect | virtual |
| setWindLiftMultiplier(float multiplier) | makVrv::DtGroundFogEffect | virtual |
| setWindSpeedMultiplier(float multiplier) | makVrv::DtGroundFogEffect | virtual |
| setWindTurbulence(float multiplier) | makVrv::DtGroundFogEffect | virtual |
| simulateParticles(float timeStep, double currentTime) | makVrv::DtGroundFogEffect | protectedvirtual |
| slot_simulationUpdate() | makVrv::DtGroundFogEffect | protectedvirtual |
| theSortBackToFront(const void *arg0, const void *arg1) | makVrv::DtGroundFogEffect | privatestatic |
| theSortJob(void *data) | makVrv::DtGroundFogEffect | privatestatic |
| wrapPosition(float &posX, float &posY, float &posZ) | makVrv::DtGroundFogEffect | protected |
| ~DtGroundFogEffect() | makVrv::DtGroundFogEffect | virtual |