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makVrv::DtIndirectTextureProcessor Member List

This is the complete list of members for makVrv::DtIndirectTextureProcessor, including all inherited members.

addTexturesToLoad(const DtIndirectGeometryTextures *osgGeometryTextures)makVrv::DtIndirectTextureProcessorprotectedvirtual
addTextureToLoad(osg::Texture *texture)makVrv::DtIndirectTextureProcessorprotectedvirtual
createJob()makVrv::DtIndirectTextureProcessorprotectedvirtual
DtIndirectTextureProcessor(DtDe &de)makVrv::DtIndirectTextureProcessorprotected
DtIndirectTextureProcessor()=deletemakVrv::DtIndirectTextureProcessorprivate
DtIndirectTextureProcessor(const DtIndirectTextureProcessor &other)=deletemakVrv::DtIndirectTextureProcessorprivate
DtIndirectTextureProcessorCreatormakVrv::DtIndirectTextureProcessor
inJobQueue() const makVrv::DtIndirectTextureProcessorvirtual
inTextureToGCMap(const osg::GraphicsContext *graphicsContext, osg::Texture::TextureObject *textureObject) const makVrv::DtIndirectTextureProcessorvirtual
launchTextureLoadsIfNecessary(DtOsgRenderer *renderer)makVrv::DtIndirectTextureProcessorvirtual
makeTexturesResidentIfNeeded(const osg::RenderInfo &renderInfo) const makVrv::DtIndirectTextureProcessorvirtual
myDemakVrv::DtIndirectTextureProcessorprotected
myImageCompressormakVrv::DtIndirectTextureProcessorprotected
myInJobQueuemakVrv::DtIndirectTextureProcessorprotected
myLastFrameNumbermakVrv::DtIndirectTextureProcessorprotected
myMutableTexturesFailedmakVrv::DtIndirectTextureProcessormutableprotected
myMutableTexturesLoadedmakVrv::DtIndirectTextureProcessormutableprotected
myMutableTexturesLoadingmakVrv::DtIndirectTextureProcessormutableprotected
myMutableTexturesToLoadmakVrv::DtIndirectTextureProcessormutableprotected
myStopWorkmakVrv::DtIndirectTextureProcessorprotected
myTextureLoadTimeSlicePeriodmakVrv::DtIndirectTextureProcessorprotected
myTextureResidencyManagermakVrv::DtIndirectTextureProcessorprotected
myTexturesUpdatedFrameNummakVrv::DtIndirectTextureProcessormutableprotected
myWaitConditionmakVrv::DtIndirectTextureProcessorprotected
myWorkMutexmakVrv::DtIndirectTextureProcessormutableprotected
numTexturesLoading() const makVrv::DtIndirectTextureProcessorvirtual
numTexturesRemaining() const makVrv::DtIndirectTextureProcessorvirtual
numTexturesToLoad() const makVrv::DtIndirectTextureProcessorvirtual
operator=(const DtIndirectTextureProcessor &other)makVrv::DtIndirectTextureProcessorprivate
printStats(void) const makVrv::DtIndirectTextureProcessorprotectedvirtual
releaseGLObjects(osg::State *state) const makVrv::DtIndirectTextureProcessorvirtual
setTextureLoadTimeSlicePeriod(float period)makVrv::DtIndirectTextureProcessorvirtual
SetTextures typedefmakVrv::DtIndirectTextureProcessorprotected
stopWork()makVrv::DtIndirectTextureProcessorvirtual
streamTexturesToGpu(const osg::RenderInfo &renderInfo)makVrv::DtIndirectTextureProcessorvirtual
textureLoadTimeSlicePeriod(void) const makVrv::DtIndirectTextureProcessorvirtual
texturesUpdatedFrameNum() const makVrv::DtIndirectTextureProcessorvirtual
texureFailed(osg::Texture *texture) const makVrv::DtIndirectTextureProcessorvirtual
ts_addTexturesToLoad(int beforeTextureIndex, int afterTextureIndex, OsgTexturesArray &textures)makVrv::DtIndirectTextureProcessorvirtual
ts_addTextureToLoad(osg::Texture *texture)makVrv::DtIndirectTextureProcessorvirtual
ts_compressionDisabledHint(osg::Image *image) const makVrv::DtIndirectTextureProcessorvirtual
ts_setCompressionDisabledHint(osg::Image *image, bool val) const makVrv::DtIndirectTextureProcessorvirtual
waitCondition()makVrv::DtIndirectTextureProcessorvirtual
~DtIndirectTextureProcessor()makVrv::DtIndirectTextureProcessorvirtual

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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