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makVrv::DtShaderEffect Member List

This is the complete list of members for makVrv::DtShaderEffect, including all inherited members.

addShaderEffectTexture(osg::Texture *shaderEffectTexture, const std::string &uniformName)makVrv::DtShaderEffectprotectedvirtual
DtShaderEffect()=deletemakVrv::DtShaderEffect
DtShaderEffect(const DtShaderEffect &)=deletemakVrv::DtShaderEffect
DtShaderEffect(DtDe &de)makVrv::DtShaderEffectprotected
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
effectDirty()makVrv::DtShaderEffectvirtual
initializeEffect(const std::vector< osg::StateSet * > &statesets, DtIndirectTextureProcessor *textureProcessor, DtOsgRenderer &osgRenderer)makVrv::DtShaderEffectvirtual
loadShaderEffectTexture(const std::string &filename, const std::string &uniformName)makVrv::DtShaderEffectprotectedvirtual
myDemakVrv::DtShaderEffectprotected
myEffectDirtymakVrv::DtShaderEffectprotected
myShaderEffectTexturesmakVrv::DtShaderEffectprotected
operator=(const DtShaderEffect &)=deletemakVrv::DtShaderEffect
registerWeatherEffectsObject(DtOsgWeatherEffectsObject *weatherEffectsObject)=0makVrv::DtShaderEffectpure virtual
releaseGLObjects(osg::State *state)makVrv::DtShaderEffectvirtual
setCameraLocation(const DtVector &location)makVrv::DtShaderEffectvirtual
setEffectDirty(bool dirty)makVrv::DtShaderEffectvirtual
TextureDataPtrVector typedefmakVrv::DtShaderEffect
updateImGui()=0makVrv::DtShaderEffectpure virtual
updateTextureUniforms(unsigned int contextId)makVrv::DtShaderEffectvirtual
updateUniforms()=0makVrv::DtShaderEffectpure virtual
~DtShaderEffect()makVrv::DtShaderEffectvirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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