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makVrv::DtShadowSettingsManager Member List

This is the complete list of members for makVrv::DtShadowSettingsManager, including all inherited members.

addRecords(makArchives::DtShadowSettingsCollectionRecord &rec, makArchives::DtShadowSettingsCollectionRecord &combinedRec)makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
addShadowSettingsObjectAgent(int quality, const std::string &stringKey, DtShadowSettingsObjectAgent *agent)makVrv::DtShadowSettingsManagerprotectedvirtual
adjustFarAndFlagsBasedOnHAT()makVrv::DtShadowSettingsManager
antiFlickerQuantizationFactor(int quality) const makVrv::DtShadowSettingsManager
antiFlickerQuantizationFactor() const makVrv::DtShadowSettingsManager
autoSave() constmakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
autoSaveIfNecessary()makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
blendCascadesBoundaries(int quality) const makVrv::DtShadowSettingsManager
blendCascadesBoundaries() const makVrv::DtShadowSettingsManager
clear()makVrv::DtShadowSettingsManagerprotectedvirtual
cloudsCastsShadows(int quality) const makVrv::DtShadowSettingsManager
cloudsCastsShadows() const makVrv::DtShadowSettingsManager
createShadowSettings()makVrv::DtShadowSettingsManagervirtual
createShadowSettings(int quality, const std::string &stringKey)makVrv::DtShadowSettingsManagerprotectedvirtual
currentPolygonOffsetCascade() const makVrv::DtShadowSettingsManager
dataStorageScheme(int quality) const makVrv::DtShadowSettingsManager
dataStorageScheme() const makVrv::DtShadowSettingsManager
defaultManagerInstanceFunction(DtDe &, bool)makVrv::DtShadowSettingsManagerfriend
defaultManagerRegisterInstanceFunction(DtDe &, ManagerClass *)makVrv::DtShadowSettingsManagerfriend
dirty(int quality) const makVrv::DtShadowSettingsManager
dirty() const makVrv::DtShadowSettingsManager
DtBaseSettingsManager(DtDe &de, const std::string &name, const std::string &displayName, const std::string &ext)makVrv::DtBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inline
DtCommonBaseSettingsManager(DtDe &de, const std::string &name, const std::string &displayName, const std::string &ext)makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inline
DtShadowSettingsManager(DtDe &)makVrv::DtShadowSettingsManagerprotected
DtShadowSettingsManagerCreator classmakVrv::DtShadowSettingsManagerfriend
DtVirtualBaseClass()makVrv::DtVirtualBaseClass
entitiesCastsShadows(int quality) const makVrv::DtShadowSettingsManager
entitiesCastsShadows() const makVrv::DtShadowSettingsManager
esmDarkeningFactor(int quality) const makVrv::DtShadowSettingsManager
esmDarkeningFactor() const makVrv::DtShadowSettingsManager
evsmNegativeExponent(int quality) const makVrv::DtShadowSettingsManager
evsmNegativeExponent() const makVrv::DtShadowSettingsManager
evsmPositiveExponent(int quality) const makVrv::DtShadowSettingsManager
evsmPositiveExponent() const makVrv::DtShadowSettingsManager
exportSettings(const std::string &filePath) constmakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
farCascadeUpdateFrequency()makVrv::DtShadowSettingsManager
filteringScheme(int quality) const makVrv::DtShadowSettingsManager
filteringScheme() const makVrv::DtShadowSettingsManager
findShadowQualityStringKey(int quality) const makVrv::DtShadowSettingsManager
getRecord(makArchives::DtShadowSettingsCollectionRecord &record) const makVrv::DtShadowSettingsManagervirtual
getShadowSettingsFromRecord(makArchives::DtShadowSettingsCollectionRecord &record, int quality) const makVrv::DtShadowSettingsManagervirtual
getShadowSettingsObjectAgentPtr(int quality) const makVrv::DtShadowSettingsManagerprotected
getSplitRecord(std::vector< makArchives::DtShadowSettingsCollectionRecord > &rec, std::vector< std::string > &fileNames)makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
globalLightShadowMapSize() const makVrv::DtShadowSettingsManager
globalLightShadowMapSize(int quality) const makVrv::DtShadowSettingsManager
importSettings(const std::string &filePath)makVrv::DtShadowSettingsManagervirtual
initializeBackup()makVrv::DtShadowSettingsManagerprotectedvirtual
instance(DtDe &de)makVrv::DtShadowSettingsManagerstatic
loadDefaults()makVrv::DtShadowSettingsManagervirtual
loadDefaultSettings(bool loadOnlyFactorySettings)makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
lookupShadowQuality(const std::string &stringKey) const makVrv::DtShadowSettingsManager
maximumViewDistance(int quality) const makVrv::DtShadowSettingsManager
maximumViewDistance() const makVrv::DtShadowSettingsManager
mixedSplitInterpolationValue(int quality) const makVrv::DtShadowSettingsManager
mixedSplitInterpolationValue() const makVrv::DtShadowSettingsManager
moonCastsShadows(int quality) const makVrv::DtShadowSettingsManager
moonCastsShadows() const makVrv::DtShadowSettingsManager
myAutoSaveFlagmakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >protected
myConnectionsmakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >protected
myCurrentPolygonOffsetCascademakVrv::DtShadowSettingsManagerprotected
myCurrentQualitySettingmakVrv::DtShadowSettingsManagerprotected
myCurrentSettingsmakVrv::DtShadowSettingsManagerprotected
myDemakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >protected
myDisplayNamemakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >protected
myExtensionmakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >protected
myNamemakVrv::DtShadowSettingsManagerprotected
myQualitymakVrv::DtShadowSettingsManagerprotected
mySettingsBackupmakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >protected
myShadowSettingsObjectAgentsmakVrv::DtShadowSettingsManagermutableprotected
myShadowSettingsObjectAgentsMapmakVrv::DtShadowSettingsManagerprotected
myStringKeyConvertermakVrv::DtShadowSettingsManagerprotected
myUseDefaultSettingsRecordFlagmakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >protected
name(int quality) const makVrv::DtShadowSettingsManager
numAdditionalPassesPerCascade(int quality) const makVrv::DtShadowSettingsManager
numAdditionalPassesPerCascade() const makVrv::DtShadowSettingsManager
numberOfSplits(int quality) const makVrv::DtShadowSettingsManager
numberOfSplits() const makVrv::DtShadowSettingsManager
numPersistentPassesPerCascade(int quality) const makVrv::DtShadowSettingsManager
numPersistentPassesPerCascade() const makVrv::DtShadowSettingsManager
pcfFilterWidth(int quality) const makVrv::DtShadowSettingsManager
pcfFilterWidth() const makVrv::DtShadowSettingsManager
poissonDiskSamplingScheme(int quality) const makVrv::DtShadowSettingsManager
poissonDiskSamplingScheme() const makVrv::DtShadowSettingsManager
polygonOffsetFactor(int quality, unsigned int splitIndex) const makVrv::DtShadowSettingsManager
polygonOffsetFactor(unsigned int splitIndex) const makVrv::DtShadowSettingsManager
polygonOffsetUnits(int quality, unsigned int splitIndex) const makVrv::DtShadowSettingsManager
polygonOffsetUnits(unsigned int splitIndex) const makVrv::DtShadowSettingsManager
preFilteringScheme(int quality) const makVrv::DtShadowSettingsManager
preFilteringScheme() const makVrv::DtShadowSettingsManager
propsCastsShadows(int quality) const makVrv::DtShadowSettingsManager
propsCastsShadows() const makVrv::DtShadowSettingsManager
RecordBackupType typedefmakVrv::DtBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >protected
removeShadowQuality(int quality)makVrv::DtShadowSettingsManagerprotectedvirtual
saveDefaultSettings()makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
sdsmReadBackLatency(int quality) const makVrv::DtShadowSettingsManager
sdsmReadBackLatency() const makVrv::DtShadowSettingsManager
setAdjustFarAndFlagsBasedOnHAT(int quality, bool adaptive)makVrv::DtShadowSettingsManager
setAntiFlickerQuantizationFactor(int quality, float antiFlickerQuantizationFactor)makVrv::DtShadowSettingsManager
setAutoSave(bool doit)makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
setBlendCascadesBoundaries(int quality, bool blendCascadesBoundaries)makVrv::DtShadowSettingsManager
setCloudsCastsShadows(int quality, bool castShadows)makVrv::DtShadowSettingsManager
setCurrentPolygonOffsetCascade(unsigned int cascade)makVrv::DtShadowSettingsManager
setDataStorageScheme(int quality, makArchives::DtShadowSettingsRecord::DataStorageScheme dataStorageScheme)makVrv::DtShadowSettingsManager
setDirty(int quality, bool dirty)makVrv::DtShadowSettingsManager
setEntitiesCastsShadows(int quality, bool castShadows)makVrv::DtShadowSettingsManager
setESMDarkeningFactor(int quality, double esmDarkeningFactor)makVrv::DtShadowSettingsManager
setEVSMNegativeExponent(int quality, double evsmNegativeExponent)makVrv::DtShadowSettingsManager
setEVSMPositiveExponent(int quality, double evsmPositiveExponent)makVrv::DtShadowSettingsManager
setFarCascadeUpdateFrequency(int quality, double update_freq)makVrv::DtShadowSettingsManager
setFilteringScheme(int quality, makArchives::DtShadowSettingsRecord::FilteringScheme filteringScheme)makVrv::DtShadowSettingsManager
setFromRecord(const makArchives::DtShadowSettingsCollectionRecord &record)makVrv::DtShadowSettingsManagervirtual
setGlobalLightShadowMapSize(int quality, unsigned int size)makVrv::DtShadowSettingsManager
setMaximumViewDistance(int quality, double viewDistance)makVrv::DtShadowSettingsManager
setMixedSplitInterpolationValue(int quality, double interp)makVrv::DtShadowSettingsManager
setMoonCastsShadows(int quality, bool castShadows)makVrv::DtShadowSettingsManager
setName(int quality, const std::string &name)makVrv::DtShadowSettingsManager
setNumAdditionalPassesPerCascade(int quality, unsigned int numPasses)makVrv::DtShadowSettingsManager
setNumberOfSplits(int quality, unsigned int numSplits)makVrv::DtShadowSettingsManager
setNumPersistentPassesPerCascade(int quality, unsigned int numPasses)makVrv::DtShadowSettingsManager
setPcfFilterWidth(int quality, unsigned int pcfFilterWidth)makVrv::DtShadowSettingsManager
setPoissonDiskSamplingScheme(int quality, makArchives::DtShadowSettingsRecord::PoissonDiskSamplingScheme poissonDiskSamplingScheme)makVrv::DtShadowSettingsManager
setPolygonOffset(int quality, unsigned int splitIndex, float factor, float units)makVrv::DtShadowSettingsManager
setPreFilteringScheme(int quality, makArchives::DtShadowSettingsRecord::PreFilteringScheme preFilteringScheme)makVrv::DtShadowSettingsManager
setPropsCastsShadows(int quality, bool castShadows)makVrv::DtShadowSettingsManager
setSDSMReadBackLatency(int quality, unsigned int sdsmReadBackLatency)makVrv::DtShadowSettingsManager
setShadowAmbientFactor(int quality, float shadowAmbientFactor)makVrv::DtShadowSettingsManager
setShadowsEnabled(bool shadowsEnabled)makVrv::DtShadowSettingsManager
setShadowSettingsFromRecord(const makArchives::DtShadowSettingsCollectionRecord &record, int quality)makVrv::DtShadowSettingsManagervirtual
setShadowStabilizationScheme(int quality, makArchives::DtShadowSettingsRecord::ShadowStabilizationScheme shadowStabilizationScheme)makVrv::DtShadowSettingsManager
setSplitDistanceComputeScheme(int quality, makArchives::DtShadowSettingsRecord::SplitDistanceComputeScheme splitDistanceComputeScheme)makVrv::DtShadowSettingsManager
setSplitFarDistanceBias(int quality, double bias)makVrv::DtShadowSettingsManager
setSplitNearDistanceMaximumBias(int quality, double bias)makVrv::DtShadowSettingsManager
setSplitNearDistanceMinimumBias(int quality, double bias)makVrv::DtShadowSettingsManager
setSplitSelectionScheme(int quality, makArchives::DtShadowSettingsRecord::SplitSelectionScheme splitSelectionScheme)makVrv::DtShadowSettingsManager
setSpotLightShadowMapSize(int quality, unsigned int size)makVrv::DtShadowSettingsManager
setTerrainCastsShadows(int quality, bool castShadows)makVrv::DtShadowSettingsManager
settings()makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
settings() constmakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
settingsBackup()makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
settingsBackup() constmakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
setUseCachedFarCascade(int quality, bool useCachedFarCascade)makVrv::DtShadowSettingsManager
setUseCameraDepthBufferForSDSM(int quality, bool useCameraDepthBufferForSDSM)makVrv::DtShadowSettingsManager
setUseDefaultSettingsRecord(bool useit)makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
setUseFrontFaceCulling(int quality, bool useFrontFaceCulling)makVrv::DtShadowSettingsManager
setUseMaximumViewDistance(int quality, bool useMaximumViewDistance)makVrv::DtShadowSettingsManager
setUsePolygonOffset(int quality, bool usePolygonOffset)makVrv::DtShadowSettingsManager
setUseSDSM(int quality, bool useSDSM)makVrv::DtShadowSettingsManager
setUseViewportMulticast(int quality, bool useViewportMulticast)makVrv::DtShadowSettingsManager
setVisualizeShadows(int quality, bool visualizeShadows)makVrv::DtShadowSettingsManager
setVSMMininumVariance(int quality, double vsmMininumVariance)makVrv::DtShadowSettingsManager
shadowAmbientFactor(int quality) const makVrv::DtShadowSettingsManager
shadowAmbientFactor() const makVrv::DtShadowSettingsManager
shadowsEnabled() const makVrv::DtShadowSettingsManager
shadowSettingsAddedmakVrv::DtShadowSettingsManager
shadowSettingsAdjustFarAndFlagsBasedOnHATChangedmakVrv::DtShadowSettingsManager
shadowSettingsAntiFlickerQuantizationFactorChangedmakVrv::DtShadowSettingsManager
shadowSettingsBlendCascadesBoundariesChangedmakVrv::DtShadowSettingsManager
shadowSettingsCloudsCastsShadowsChangedmakVrv::DtShadowSettingsManager
shadowSettingsCollectionBackup()makVrv::DtShadowSettingsManagervirtual
shadowSettingsDataStorageSchemeChangedmakVrv::DtShadowSettingsManager
shadowSettingsDirtyChangedmakVrv::DtShadowSettingsManager
shadowSettingsEntitiesCastsShadowsChangedmakVrv::DtShadowSettingsManager
shadowSettingsESMDarkeningFactorChangedmakVrv::DtShadowSettingsManager
shadowSettingsEVSMNegativeExponentChangedmakVrv::DtShadowSettingsManager
shadowSettingsEVSMPositiveExponentChangedmakVrv::DtShadowSettingsManager
shadowSettingsFarCascadeUpdateFreqChangedmakVrv::DtShadowSettingsManager
shadowSettingsFilteringSchemeChangedmakVrv::DtShadowSettingsManager
shadowSettingsGlobalLightShadowMapSizeChangedmakVrv::DtShadowSettingsManager
shadowSettingsMaximumViewDistanceChangedmakVrv::DtShadowSettingsManager
shadowSettingsMixedSplitInterpolationValueChangedmakVrv::DtShadowSettingsManager
shadowSettingsMoonCastsShadowsChangedmakVrv::DtShadowSettingsManager
shadowSettingsNameChangedmakVrv::DtShadowSettingsManager
shadowSettingsNumAdditionalPassesPerCascadeChangedmakVrv::DtShadowSettingsManager
shadowSettingsNumberOfSplitsChangedmakVrv::DtShadowSettingsManager
shadowSettingsNumPersistentPassesPerCascadeChangedmakVrv::DtShadowSettingsManager
ShadowSettingsObjectAgents typedefmakVrv::DtShadowSettingsManagerprotected
ShadowSettingsObjectAgentsMap typedefmakVrv::DtShadowSettingsManagerprotected
shadowSettingsPcfFilterWidthChangedmakVrv::DtShadowSettingsManager
shadowSettingsPoissonDiskSamplingSchemeChangedmakVrv::DtShadowSettingsManager
shadowSettingsPolygonOffsetFactorChangedmakVrv::DtShadowSettingsManager
shadowSettingsPolygonOffsetUnitsChangedmakVrv::DtShadowSettingsManager
shadowSettingsPreFilteringSchemeChangedmakVrv::DtShadowSettingsManager
shadowSettingsPropsCastsShadowsChangedmakVrv::DtShadowSettingsManager
shadowSettingsSDSMReadBackLatencyChangedmakVrv::DtShadowSettingsManager
shadowSettingsShadowFactorChangedmakVrv::DtShadowSettingsManager
shadowSettingsShadowsEnabledChangedmakVrv::DtShadowSettingsManager
shadowSettingsShadowStabilizationSchemeChangedmakVrv::DtShadowSettingsManager
shadowSettingsSplitDistanceComputeSchemeChangedmakVrv::DtShadowSettingsManager
shadowSettingsSplitFarDistanceBiasChangedmakVrv::DtShadowSettingsManager
shadowSettingsSplitNearDistanceMaximumBiasChangedmakVrv::DtShadowSettingsManager
shadowSettingsSplitNearDistanceMinimumBiasChangedmakVrv::DtShadowSettingsManager
shadowSettingsSplitSelectionSchemeChangedmakVrv::DtShadowSettingsManager
shadowSettingsSpotLightShadowMapSizeChangedmakVrv::DtShadowSettingsManager
shadowSettingsTerrainCastsShadowsChangedmakVrv::DtShadowSettingsManager
shadowSettingsToBeRemovedmakVrv::DtShadowSettingsManager
shadowSettingsUseCachedFarCascadeChangedmakVrv::DtShadowSettingsManager
shadowSettingsUseCameraDepthBufferForSDSMChangedmakVrv::DtShadowSettingsManager
shadowSettingsUseFrontFaceCullingChangedmakVrv::DtShadowSettingsManager
shadowSettingsUseMaximumViewDistanceChangedmakVrv::DtShadowSettingsManager
shadowSettingsUsePolygonOffsetChangedmakVrv::DtShadowSettingsManager
shadowSettingsUseSDSMChangedmakVrv::DtShadowSettingsManager
shadowSettingsUseViewportMulticastChangedmakVrv::DtShadowSettingsManager
shadowSettingsVisualizeShadowsChangedmakVrv::DtShadowSettingsManager
shadowSettingsVSMMininumVarianceChangedmakVrv::DtShadowSettingsManager
shadowStabilizationScheme(int quality) const makVrv::DtShadowSettingsManager
shadowStabilizationScheme() const makVrv::DtShadowSettingsManager
slot_slaveAdded(const makVrv::DtDeRecord &igRecord)makVrv::DtShadowSettingsManagerprotected
splitDistanceComputeScheme(int quality) const makVrv::DtShadowSettingsManager
splitDistanceComputeScheme() const makVrv::DtShadowSettingsManager
splitFarDistanceBias(int quality) const makVrv::DtShadowSettingsManager
splitFarDistanceBias() const makVrv::DtShadowSettingsManager
splitNearDistanceMaximumBias(int quality) const makVrv::DtShadowSettingsManager
splitNearDistanceMaximumBias() const makVrv::DtShadowSettingsManager
splitNearDistanceMinimumBias(int quality) const makVrv::DtShadowSettingsManager
splitNearDistanceMinimumBias() const makVrv::DtShadowSettingsManager
splitSelectionScheme(int quality) const makVrv::DtShadowSettingsManager
splitSelectionScheme() const makVrv::DtShadowSettingsManager
spotLightShadowMapSize(int quality) const makVrv::DtShadowSettingsManager
spotLightShadowMapSize() const makVrv::DtShadowSettingsManager
terrainCastsShadows(int quality) const makVrv::DtShadowSettingsManager
terrainCastsShadows() const makVrv::DtShadowSettingsManager
useCachedFarCascade() const makVrv::DtShadowSettingsManager
useCameraDepthBufferForSDSM(int quality) const makVrv::DtShadowSettingsManager
useCameraDepthBufferForSDSM() const makVrv::DtShadowSettingsManager
useDefaultSettingsRecord() constmakVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
useFrontFaceCulling(int quality) const makVrv::DtShadowSettingsManager
useFrontFaceCulling() const makVrv::DtShadowSettingsManager
useMaximumViewDistance(int quality) const makVrv::DtShadowSettingsManager
useMaximumViewDistance() const makVrv::DtShadowSettingsManager
usePolygonOffset(int quality) const makVrv::DtShadowSettingsManager
usePolygonOffset() const makVrv::DtShadowSettingsManager
useSDSM(int quality) const makVrv::DtShadowSettingsManager
useSDSM() const makVrv::DtShadowSettingsManager
useViewportMulticast() const makVrv::DtShadowSettingsManager
visualizeShadows(int quality) const makVrv::DtShadowSettingsManager
visualizeShadows() const makVrv::DtShadowSettingsManager
vsmMininumVariance(int quality) const makVrv::DtShadowSettingsManager
vsmMininumVariance() const makVrv::DtShadowSettingsManager
~DtBaseSettingsManager()makVrv::DtBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
~DtCommonBaseSettingsManager()makVrv::DtCommonBaseSettingsManager< makArchives::DtShadowSettingsCollectionRecord >inlinevirtual
~DtShadowSettingsManager()makVrv::DtShadowSettingsManagervirtual
~DtVirtualBaseClass()makVrv::DtVirtualBaseClassvirtual

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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