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makVrv::DtVertexUpdater Member List

This is the complete list of members for makVrv::DtVertexUpdater, including all inherited members.

addPoint(int index, DtSceneObject *)makVrv::DtVertexUpdatervirtual
addThreadSafeChainToManager(DtSceneObjectUpdater *head)makVrv::DtSceneObjectUpdaterprotectedvirtual
addUnThreadSafeChainToManager(DtSceneObjectUpdater *head)makVrv::DtSceneObjectUpdaterprotectedvirtual
chainHead()makVrv::DtSceneObjectUpdatervirtual
DtSceneObjectUpdater(DtDe &de, DtUniqueID id)makVrv::DtSceneObjectUpdater
DtTickable(DtTickableManagerInterface *manager)makVrv::DtTickableprotected
DtTickable()makVrv::DtTickableprotected
DtVertexUpdater(DtDe &de, DtUniqueID id)makVrv::DtVertexUpdater
farLodUpdateRate() const makVrv::DtSceneObjectUpdatervirtual
findNextUpdater() const makVrv::DtSceneObjectUpdaterinline
findPrevUpdater() const makVrv::DtSceneObjectUpdaterinline
findSceneObject()makVrv::DtSceneObjectUpdaterinline
findSceneObject() const makVrv::DtSceneObjectUpdaterinline
isChainThreadSafe(DtSceneObjectUpdater *firstUpdater)makVrv::DtSceneObjectUpdatervirtual
isThreadSafe() const makVrv::DtTickablevirtual
lastUpdateTime() const makVrv::DtSceneObjectUpdatervirtual
lodRadiusEnd() const makVrv::DtSceneObjectUpdatervirtual
lodRadiusStart() const makVrv::DtSceneObjectUpdatervirtual
lodScaleSpeedFactor() const makVrv::DtSceneObjectUpdatervirtual
lodSystemEnabled() const makVrv::DtSceneObjectUpdatervirtual
myConnectionsmakVrv::DtTickableprotected
myDemakVrv::DtSceneObjectUpdaterprotected
myFrameCountermakVrv::DtTickableprotected
myFrameToUpdatemakVrv::DtTickableprotected
myInputOrientationmakVrv::DtSceneObjectUpdaterprotected
myInputPositionmakVrv::DtSceneObjectUpdaterprotected
myIsThreadSafemakVrv::DtTickableprotected
myLastUpdateTimemakVrv::DtTickableprotected
myLodUpdateParamsmakVrv::DtSceneObjectUpdaterprotected
myManagermakVrv::DtTickableprotected
myModelSetmakVrv::DtSceneObjectUpdaterprotected
myNextUpdatermakVrv::DtSceneObjectUpdaterprotected
myOrientationDataOutputtedmakVrv::DtSceneObjectUpdaterprotected
myPointsmakVrv::DtVertexUpdaterprotected
myPositionDataOutputtedmakVrv::DtSceneObjectUpdaterprotected
myPrevUpdatermakVrv::DtSceneObjectUpdaterprotected
mySceneObjectmakVrv::DtSceneObjectUpdaterprotected
mySceneObjectConnectionmakVrv::DtSceneObjectUpdaterprotected
mySceneObjectConnectionsmakVrv::DtVertexUpdaterprotected
myTickableListStatemakVrv::DtTickableprotected
myUniqueIdmakVrv::DtSceneObjectUpdaterprotected
myUpdatePeriodmakVrv::DtTickableprotected
myVertexToUpdatemakVrv::DtSceneObjectUpdaterprotected
nearLodUpdateRate() const makVrv::DtSceneObjectUpdatervirtual
needsUpdate(DtTime tNow)makVrv::DtSceneObjectUpdatervirtual
placeChainOnCorrectTickableList(DtSceneObjectUpdater *head)makVrv::DtSceneObjectUpdaterprotectedvirtual
removePoint(int index)makVrv::DtVertexUpdatervirtual
removeThreadSafeChainFromManager(DtSceneObjectUpdater *head)makVrv::DtSceneObjectUpdaterprotectedvirtual
removeUnThreadSafeChainFromManager(DtSceneObjectUpdater *head)makVrv::DtSceneObjectUpdaterprotectedvirtual
setFarLodUpdateRate(int maxRate)makVrv::DtSceneObjectUpdatervirtual
setInputOrientation(const DtTaitBryan &orientation)makVrv::DtSceneObjectUpdatervirtual
setInputPosition(const DtVector &position)makVrv::DtSceneObjectUpdatervirtual
setIsThreadSafe(bool safe)makVrv::DtSceneObjectUpdatervirtual
setLodRadiusEnd(float ratius)makVrv::DtSceneObjectUpdatervirtual
setLodRadiusStart(float ratius)makVrv::DtSceneObjectUpdatervirtual
setLodScaleSpeedFactor(float factor)makVrv::DtSceneObjectUpdatervirtual
setLodSystemEnabled(bool enabled)makVrv::DtSceneObjectUpdatervirtual
setNearLodUpdateRate(int nearRate)makVrv::DtSceneObjectUpdatervirtual
setNextUpdater(DtSceneObjectUpdater *nextUpdater)makVrv::DtSceneObjectUpdatervirtual
setOutputOrientation(const DtTaitBryan &orientation)makVrv::DtSceneObjectUpdatervirtual
setOutputPosition(const DtVector &position)makVrv::DtSceneObjectUpdatervirtual
setOutputPositionAndOrientation(const DtVector &position, const DtTaitBryan &orientation)makVrv::DtSceneObjectUpdatervirtual
setPrevUpdater(DtSceneObjectUpdater *prevUpdater)makVrv::DtSceneObjectUpdatervirtual
setSceneObject(DtSceneObject *sceneObject, bool addToTickableMgrIfHead)makVrv::DtSceneObjectUpdatervirtual
setSceneObject(DtSceneObject *sceneObject)makVrv::DtSceneObjectUpdatervirtual
setTickableListState(TickableListState safeList)makVrv::DtTickablevirtual
setUpdatePeriod(unsigned int period)makVrv::DtTickablevirtual
setVertexToUpdate(unsigned int vertex)makVrv::DtSceneObjectUpdatervirtual
signal_updaterToBeDeletedmakVrv::DtSceneObjectUpdater
slot_managerAboutToBeDeleted()makVrv::DtTickableprotectedvirtual
slot_pointObjectToBeDeleted(const DtUniqueID &id)makVrv::DtVertexUpdaterprotectedvirtual
slot_sceneObjectToBeDeleted(const DtUniqueID &id)makVrv::DtSceneObjectUpdaterprotectedvirtual
TickableListState enum namemakVrv::DtTickable
tickableListState() const makVrv::DtTickablevirtual
TickableNotOnList enum valuemakVrv::DtTickable
TickableOnMainList enum valuemakVrv::DtTickable
TickableOnThreadSafeList enum valuemakVrv::DtTickable
uniqueId() const makVrv::DtSceneObjectUpdaterinline
update(DtTime tNow)makVrv::DtVertexUpdatervirtual
updateAdaptiveTickrate(const DtVector &lastPos, const DtTime &deltaTime)makVrv::DtSceneObjectUpdatervirtual
updateIfNeeded(DtTime tNow)makVrv::DtTickablevirtual
updatePeriod() const makVrv::DtTickablevirtual
~DtSceneObjectUpdater()makVrv::DtSceneObjectUpdatervirtual
~DtTickable()makVrv::DtTickablevirtual
~DtVertexUpdater()makVrv::DtVertexUpdatervirtual

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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