| activeMainCamera() | makVrv::DtOsgChannel | virtual |
| activeMainCamera() const | makVrv::DtOsgChannel | virtual |
| addOverlayDrawablesToCameras() | makVrv::DtOsgChannel | protectedvirtual |
| addPostProcessEffect(const std::string &postProcessorEffect) | makVrv::DtOsgChannel | virtual |
| allocateRenderTexture(int width, int height) const | makVrv::DtVirtualRealityChannel | protectedvirtual |
| calculateAndSetFocusPointDistance(double zNear, double zFar) | makVrv::DtOsgChannel | protectedvirtual |
| calculateEyeProjecionMatrix(DtChannelConfiguration::ProjectionUnits units, float left, float right, float bottom, float top, float zNear, float zFar) | makVrv::DtVirtualRealityChannel | virtual |
| calculateFarClip(double alt) | makVrv::DtOsgChannel | protectedvirtual |
| calculateNearClip(double alt, double zFar) | makVrv::DtOsgChannel | protectedvirtual |
| calculateNearClipMagClamp(double zNear, double zFar, float magLevel=2.) | makVrv::DtOsgChannel | protectedvirtual |
| calculateNearFar(double &zNear, double &zFar) | makVrv::DtOsgChannel | protectedvirtual |
| channelEnabled() const | makVrv::DtOsgChannel | virtual |
| clearFrameBufferIfChanged() | makVrv::DtOsgChannel | virtual |
| clearRttCamera() | makVrv::DtOsgChannel | protectedvirtual |
| clearStateGraph(void) | makVrv::DtOsgChannel | virtual |
| configuration() const | makVrv::DtChannel | |
| connectChannelToScene() | makVrv::DtOsgChannel | virtual |
| connectRttCameraToScene() | makVrv::DtOsgChannel | protectedvirtual |
| connectToObserver() | makVrv::DtOsgChannel | virtual |
| currentModelSet() const | makVrv::DtChannel | |
| depthTextureUsesStencilBuffer(bool useStencil) | makVrv::DtOsgChannel | virtual |
| depthTextureUsesStencilBuffer() | makVrv::DtOsgChannel | virtual |
| DtChannel(DtDe &de, DtChannelConfiguration &) | makVrv::DtChannel | protected |
| DtOsgChannel(DtDe &de, DtOsgWindow *window, DtChannelConfiguration &config) | makVrv::DtOsgChannel | protected |
| DtVirtualRealityChannel(DtDe &de, DtOsgWindow *window, DtChannelConfiguration &config) | makVrv::DtVirtualRealityChannel | protected |
| DtVirtualRealityChannel() | makVrv::DtVirtualRealityChannel | private |
| DtVirtualRealityChannel(const DtVirtualRealityChannel &other) | makVrv::DtVirtualRealityChannel | private |
| DtVirtualRealityChannelCreator class | makVrv::DtVirtualRealityChannel | friend |
| enableHdrPassthrough() | makVrv::DtOsgChannel | virtual |
| enableLighting(osg::ref_ptr< osg::Camera > camera, bool enable) | makVrv::DtOsgChannel | protectedvirtual |
| eyeInverseProjectionMatrixUniform() | makVrv::DtVirtualRealityChannel | |
| eyeOffsetMatrixUniform() | makVrv::DtVirtualRealityChannel | |
| eyeProjectionMatrixUniform() | makVrv::DtVirtualRealityChannel | |
| findChannelSensor() | makVrv::DtOsgChannel | inlinevirtual |
| findObserver() const | makVrv::DtChannel | |
| findWorldIntersection(double screenX, double screenY) | makVrv::DtOsgChannel | virtual |
| forceHdrLuminanceOverride() | makVrv::DtOsgChannel | virtual |
| getCameraPositionAndOrientation(osg::Vec3d &position, osg::Quat &rotation) const | makVrv::DtOsgChannel | virtual |
| getDepthTexture() const | makVrv::DtOsgChannel | virtual |
| getEnablePostProcessors() | makVrv::DtOsgChannel | virtual |
| getNearFar(double &zNear, double &zFar) | makVrv::DtVirtualRealityChannel | virtual |
| getOcculsionTexture() | makVrv::DtOsgChannel | virtual |
| getOrCreateViewer() | makVrv::DtOsgChannel | protected |
| getRenderTexture() | makVrv::DtOsgChannel | virtual |
| getRenderTextureAttachmentInfo(unsigned int &level, unsigned int &face, unsigned int &sampleBuffers, unsigned int &samples) | makVrv::DtVirtualRealityChannel | protectedvirtual |
| getShadowableCameras() const | makVrv::DtOsgChannel | virtual |
| getViewport(int &x, int &y, int &width, int &height) const | makVrv::DtOsgChannel | virtual |
| getWorldToWindowMatrix(osg::Matrix &worldToWindowMatrix) const | makVrv::DtOsgChannel | virtual |
| hdrOutputScale() | makVrv::DtOsgChannel | virtual |
| initialize() | makVrv::DtVirtualRealityChannel | virtual |
| initialize2DCamera(int w, int h) | makVrv::DtOsgChannel | protectedvirtual |
| initializeNormalized2DCamera() | makVrv::DtOsgChannel | protectedvirtual |
| initializeRenderTexture() | makVrv::DtOsgChannel | protectedvirtual |
| initializeRenderTextureColor() | makVrv::DtOsgChannel | protectedvirtual |
| initializeRenderTextureDepth() | makVrv::DtOsgChannel | protectedvirtual |
| initializeRTTCamera() | makVrv::DtOsgChannel | protectedvirtual |
| initializeSceneCamera() | makVrv::DtOsgChannel | protectedvirtual |
| initializeSignalConnections() | makVrv::DtVirtualRealityChannel | protectedvirtual |
| initOcclusionTexture() | makVrv::DtOsgChannel | virtual |
| isIgnoringZoom() const | makVrv::DtVirtualRealityChannel | virtual |
| isMultiView() const | makVrv::DtVirtualRealityChannel | virtual |
| makeObserverToCameraMatrix(osg::Vec3d &orient, osg::Matrixd &offsetObserverToCamera, osg::Matrixd &observerToCamera) | makVrv::DtOsgChannel | protectedvirtual |
| makeObserverToCameraMatrix(osg::Quat &qObserverToWorld, osg::Matrixd &offsetObserverToCamera, osg::Matrixd &observerToCamera) | makVrv::DtOsgChannel | protectedvirtual |
| moveMouseToScreenLocation(float screenX, float screenY) | makVrv::DtOsgChannel | virtual |
| my2DCamera | makVrv::DtOsgChannel | protected |
| myChannelConfiguration | makVrv::DtChannel | protected |
| myChannelEnabled | makVrv::DtOsgChannel | protected |
| myChannelSensor | makVrv::DtOsgChannel | protected |
| myConnections | makVrv::DtChannel | protected |
| myCoordinateSystemChanged | makVrv::DtOsgChannel | protected |
| myDatabasePagerCallback | makVrv::DtOsgChannel | protected |
| myDe | makVrv::DtChannel | protected |
| myDepthTexture | makVrv::DtOsgChannel | protected |
| myDepthTextureUsesStencilBuffer | makVrv::DtOsgChannel | protected |
| myEnableHdrPassthrough | makVrv::DtOsgChannel | protected |
| myEnablePostProcessors | makVrv::DtOsgChannel | protected |
| myEyeFrustumAngles | makVrv::DtVirtualRealityChannel | protected |
| myEyeInverseProjectionMatrixUniform | makVrv::DtVirtualRealityChannel | protected |
| myEyeOffsetMatrixUniform | makVrv::DtVirtualRealityChannel | protected |
| myEyeProjectionMatrixUniform | makVrv::DtVirtualRealityChannel | protected |
| myFlashlight | makVrv::DtOsgChannel | protected |
| myFocusPoints | makVrv::DtOsgChannel | protected |
| myForceHdrLuminanceOverride | makVrv::DtOsgChannel | protected |
| myFrameBufferNeedsClear | makVrv::DtOsgChannel | protected |
| myHdrOutputScale | makVrv::DtOsgChannel | protected |
| myHeight | makVrv::DtVirtualRealityChannel | protected |
| myIgnoreZoom | makVrv::DtVirtualRealityChannel | protected |
| myIsMultiView | makVrv::DtVirtualRealityChannel | protected |
| myIsUsingTrackballManipulator | makVrv::DtOsgChannel | protected |
| myLastFocusPointAttempted | makVrv::DtOsgChannel | protected |
| myLastFocusPointAttemptedOsgEarthFailed | makVrv::DtOsgChannel | protected |
| myLastNumMultiSamplesOverride | makVrv::DtOsgChannel | protected |
| myModelSet | makVrv::DtChannel | protected |
| myMultiViewUsesAA | makVrv::DtVirtualRealityChannel | protected |
| myNormalized2DCamera | makVrv::DtOsgChannel | protected |
| myObserver | makVrv::DtChannel | protected |
| myObserverName | makVrv::DtChannel | protected |
| myOcclusionTexture | makVrv::DtOsgChannel | protected |
| myOldSceneCameraNodeMask | makVrv::DtOsgChannel | protected |
| myOsgObserverObject | makVrv::DtOsgChannel | protected |
| myOsgWindow | makVrv::DtOsgChannel | protected |
| myPostProcessorEffects | makVrv::DtOsgChannel | protected |
| myPreviousClampedNearClipDistance | makVrv::DtOsgChannel | protected |
| myProjectionResizePolicy | makVrv::DtChannel | protected |
| myRenderTexture | makVrv::DtOsgChannel | protected |
| myRenderTextureFormat | makVrv::DtOsgChannel | protected |
| myRenderTextureFormatDirty | makVrv::DtOsgChannel | protected |
| myRenderTextureSourceFormat | makVrv::DtOsgChannel | protected |
| myRenderTextureSourceType | makVrv::DtOsgChannel | protected |
| myRenderToTextureFlag | makVrv::DtOsgChannel | protected |
| myRoot | makVrv::DtOsgChannel | protected |
| myRTTCamera | makVrv::DtOsgChannel | protected |
| mySceneCamera | makVrv::DtOsgChannel | protected |
| mySensorInitialized | makVrv::DtOsgChannel | protected |
| myShadingRateImage | makVrv::DtVirtualRealityChannel | protected |
| myShadingRateImagePalette | makVrv::DtVirtualRealityChannel | protected |
| myShadowState | makVrv::DtOsgChannel | protected |
| myShowTracksEnabled | makVrv::DtOsgChannel | protected |
| myUseOldChannelOffsetCalcuation | makVrv::DtOsgChannel | protected |
| myView | makVrv::DtOsgChannel | protected |
| myWidth | makVrv::DtVirtualRealityChannel | protected |
| name() | makVrv::DtOsgChannel | virtual |
| normalizedOverlayCamera() | makVrv::DtOsgChannel | virtual |
| observerAdded(const std::string &observerName) | makVrv::DtChannel | protectedvirtual |
| observerName() | makVrv::DtChannel | |
| observerRemoved(const std::string &observerName) | makVrv::DtOsgChannel | protectedvirtual |
| operator=(const DtVirtualRealityChannel &other) | makVrv::DtVirtualRealityChannel | private |
| overlayCamera() | makVrv::DtOsgChannel | virtual |
| PostProcessorEffectList typedef | makVrv::DtOsgChannel | |
| processKeyboardEvent(const DtKeyEvent &ev) | makVrv::DtOsgChannel | virtual |
| processMouseEvent(const DtMouseEvent &ev) | makVrv::DtOsgChannel | virtual |
| projectFor2D() | makVrv::DtVirtualRealityChannel | protectedvirtual |
| projectFor3D() | makVrv::DtVirtualRealityChannel | protectedvirtual |
| projectionResizePolicy() const | makVrv::DtChannel | virtual |
| projectionUnitsToFrustum(DtChannelConfiguration::ProjectionUnits units, double &left, double zNear, double &right, double &top, double &bottom) | makVrv::DtOsgChannel | virtual |
| projectToScreen(double dbX, double dbY, double dbZ, double &screenX, double &screenY, double &screenZ) | makVrv::DtOsgChannel | virtual |
| projectToWorld(double screenX, double screenY, double &dbX, double &dbY, double &dbZ) | makVrv::DtOsgChannel | virtual |
| recreateRTTCamera() | makVrv::DtOsgChannel | protectedvirtual |
| releaseResources(osg::State *gcState) | makVrv::DtOsgChannel | virtual |
| removePostProcessEffect(const std::string &postProcessorEffect) | makVrv::DtOsgChannel | virtual |
| resetViewport() | makVrv::DtVirtualRealityChannel | virtual |
| rttCamera() const | makVrv::DtOsgChannel | virtual |
| sceneCamera() | makVrv::DtOsgChannel | virtual |
| sceneCamera() const | makVrv::DtOsgChannel | virtual |
| screenCapture() | makVrv::DtOsgChannel | virtual |
| set2DCullVisitorParams(DtOsgCullVisitorParameters *params) | makVrv::DtOsgChannel | virtual |
| set3DCullVisitorParams(DtOsgCullVisitorParameters *params) | makVrv::DtOsgChannel | virtual |
| setCameraOffsetConfiguration(const osg::Vec3d &trans, const osg::Quat &ori) | makVrv::DtVirtualRealityChannel | virtual |
| setCameraOrientation(double psi, double theta, double phi) | makVrv::DtOsgChannel | virtual |
| setCameraPosition(double x, double y, double z) | makVrv::DtOsgChannel | virtual |
| setCameraPositionAndOrientation(double x, double y, double z, double psi, double theta, double phi) | makVrv::DtOsgChannel | virtual |
| setCameraPositionAndOrientation(osg::Vec3d &pos, osg::Quat &orient) | makVrv::DtOsgChannel | virtual |
| setChannelEnabled(bool enabled) | makVrv::DtOsgChannel | virtual |
| setChannelSensor(DtOsgChannelSensor *extension) | makVrv::DtOsgChannel | virtual |
| setClearColor(float r, float g, float b, float a) | makVrv::DtOsgChannel | virtual |
| setEnableHdrPassthrough(bool flag) | makVrv::DtOsgChannel | virtual |
| setEnablePostProcessors(bool enable) | makVrv::DtOsgChannel | virtual |
| setForceHdrLuminanceOverride(bool force) | makVrv::DtOsgChannel | virtual |
| setFrustumAnglesForEye(osg::Vec4 frustumAngles, int multiViewEye) | makVrv::DtVirtualRealityChannel | virtual |
| setHdrOutputScale(float scale) | makVrv::DtOsgChannel | virtual |
| setHeight(int height) | makVrv::DtVirtualRealityChannel | virtual |
| setIgnoreZoom(bool ignore) | makVrv::DtVirtualRealityChannel | virtual |
| setIsMultiView(bool enabled, bool useAA) | makVrv::DtVirtualRealityChannel | virtual |
| setObserverName(const std::string &observerName) | makVrv::DtChannel | virtual |
| setOcclusionTextureEnabled(bool enabled) | makVrv::DtOsgChannel | virtual |
| setOffsetForEye(osg::Vec3 offset, osg::Vec3 cameraSpaceOffset, int multiViewEye) | makVrv::DtVirtualRealityChannel | |
| setProjectionConfiguration(DtChannelConfiguration::ProjectionUnits units, float left, float right, float bottom, float top, float zNear, float zFar) | makVrv::DtVirtualRealityChannel | virtual |
| setProjectionMatrixForEye(osg::Matrix matrix, int multiViewEye) | makVrv::DtVirtualRealityChannel | virtual |
| setProjectionResizePolicy(DtChannelConfiguration::ProjectionResizePolicy policy) | makVrv::DtOsgChannel | virtual |
| setRenderToTexture(bool enabled) | makVrv::DtVirtualRealityChannel | virtual |
| setRenderToTextureFormat(int format, int sourceFormat, int sourceType) | makVrv::DtOsgChannel | virtual |
| setSensorName(const std::string &sensorName) | makVrv::DtOsgChannel | virtual |
| setShadowState(bool enable) | makVrv::DtOsgChannel | protectedvirtual |
| setUseOldChannelOffsetCalcuation(bool enable) | makVrv::DtOsgChannel | virtual |
| setViewport(int x, int y, int width, int height) | makVrv::DtVirtualRealityChannel | virtual |
| setWidth(int width) | makVrv::DtVirtualRealityChannel | virtual |
| setWindow(DtWindow *view) | makVrv::DtOsgChannel | virtual |
| shadingRateImage() const | makVrv::DtVirtualRealityChannel | |
| shadingRateImagePalette() const | makVrv::DtVirtualRealityChannel | |
| shadowQuality() const | makVrv::DtOsgChannel | virtual |
| signal_renderTextureChanged | makVrv::DtVirtualRealityChannel | |
| signal_viewportChanged | makVrv::DtOsgChannel | |
| slot_channelConfigurationModified(const std::string &deName, const std::string &windowName, const std::string &oldChannelName, const DtChannelConfiguration &channelConfig) | makVrv::DtOsgChannel | protectedvirtual |
| slot_observerModelSetChanged(DtObserverObject *observer, int modelSet) | makVrv::DtOsgChannel | protectedvirtual |
| slot_observerSettingChanged(DtObserverObject *observer, int setting, bool value) | makVrv::DtOsgChannel | protectedvirtual |
| slot_observerSettingRemoved(DtObserverObject *observer, int setting) | makVrv::DtOsgChannel | protectedvirtual |
| slot_onCoordinateSystemChanged() | makVrv::DtOsgChannel | protectedvirtual |
| slot_paperMapEnabledChanged(bool setting) | makVrv::DtOsgChannel | protectedvirtual |
| slot_projectionChanged(DtObserverObject *observer, bool is2D) | makVrv::DtOsgChannel | protectedvirtual |
| slot_shadowsRemoved() | makVrv::DtOsgChannel | protectedvirtual |
| slot_visualizerRootAdded(int modelSet, int visualType) | makVrv::DtOsgChannel | protectedvirtual |
| slot_windowConfigurationModified(const std::string &, const std::string &, const DtWindowConfiguration &) | makVrv::DtVirtualRealityChannel | protectedvirtual |
| startUsingModelSet(int modelSet) | makVrv::DtOsgChannel | protectedvirtual |
| stopUsingModelSet(int modelSet) | makVrv::DtOsgChannel | protectedvirtual |
| update() | makVrv::DtOsgChannel | virtual |
| updateAcquisitionBoxFrustumPlanes(const int &boxCenterX, const int &boxCenterY, const int &boxWidth, const int &boxHeight, std::vector< DtVector4< double > > &planes) | makVrv::DtOsgChannel | virtual |
| updateCameraFrustumPlanes(std::vector< DtVector4< double > > &planes) | makVrv::DtOsgChannel | virtual |
| updateMultiSampleOverrideSetting() | makVrv::DtOsgChannel | protectedvirtual |
| updateProjection() | makVrv::DtVirtualRealityChannel | protectedvirtual |
| updateProjectionConfigurationForMultiView() | makVrv::DtVirtualRealityChannel | virtual |
| updateShowTracksUniform(bool value) | makVrv::DtOsgChannel | virtual |
| useAttachedForNearClip(double alt) | makVrv::DtOsgChannel | protectedvirtual |
| useOldChannelOffsetCalcuation() const | makVrv::DtOsgChannel | virtual |
| view() | makVrv::DtOsgChannel | virtual |
| VisualTypeMap typedef | makVrv::DtOsgChannel | protected |
| window() const | makVrv::DtOsgChannel | virtual |
| ~DtChannel() | makVrv::DtChannel | virtual |
| ~DtOsgChannel() | makVrv::DtOsgChannel | virtual |
| ~DtVirtualRealityChannel() | makVrv::DtVirtualRealityChannel | virtual |