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makVrv::DtWedgeFacadeBase Member List

This is the complete list of members for makVrv::DtWedgeFacadeBase, including all inherited members.

DtWedgeFacadeBase(DtAgentManagerInterface &, DtSceneObjectAgent *agent, DtElementID id, int modelSet)makVrv::DtWedgeFacadeBaseprotected
DtWedgeFacadeBase(DtAgentManagerInterface &, int modelSet, DtElementID id, bool distribute=true)makVrv::DtWedgeFacadeBaseprotected
DtWedgeFacadeBase()makVrv::DtWedgeFacadeBaseprivate
DtWedgeFacadeBase(const DtWedgeFacadeBase &)makVrv::DtWedgeFacadeBaseprivate
elementId() const makVrv::DtWedgeFacadeBasevirtual
findUpdater() const makVrv::DtWedgeFacadeBase
findWedgeAgent() const makVrv::DtWedgeFacadeBase
getCentralVertexColor(float &r, float &g, float &b, float &a) const makVrv::DtWedgeFacadeBasevirtual
getInsideColor(float &r, float &g, float &b, float &a) const makVrv::DtWedgeFacadeBasevirtual
getOutsideColor(float &r, float &g, float &b, float &a) const makVrv::DtWedgeFacadeBasevirtual
getSelectedInsideColor(float &r, float &g, float &b, float &a) const makVrv::DtWedgeFacadeBasevirtual
getSelectedOutsideColor(float &r, float &g, float &b, float &a) const makVrv::DtWedgeFacadeBasevirtual
group() const makVrv::DtWedgeFacadeBasevirtual
isFill() const makVrv::DtWedgeFacadeBasevirtual
isOutline() const makVrv::DtWedgeFacadeBasevirtual
isPickable() const makVrv::DtWedgeFacadeBasevirtual
isSelected() const makVrv::DtWedgeFacadeBasevirtual
isSolidFillCenter() const makVrv::DtWedgeFacadeBasevirtual
isVisible() const makVrv::DtWedgeFacadeBasevirtual
maxAngleSegment() const makVrv::DtWedgeFacadeBasevirtual
modelSet() const makVrv::DtWedgeFacadeBasevirtual
myAgentManagerInterfacemakVrv::DtWedgeFacadeBaseprotected
myCentralVertexColormakVrv::DtWedgeFacadeBaseprotected
myCentralVertexColorSetmakVrv::DtWedgeFacadeBaseprotected
myDynamicOriginmakVrv::DtWedgeFacadeBaseprotected
myElementIdmakVrv::DtWedgeFacadeBaseprotected
myFillmakVrv::DtWedgeFacadeBaseprotected
myGroupmakVrv::DtWedgeFacadeBaseprotected
myInsideColormakVrv::DtWedgeFacadeBaseprotected
myMaxAngleSegmentmakVrv::DtWedgeFacadeBaseprotected
myModelSetmakVrv::DtWedgeFacadeBaseprotected
myOutlinemakVrv::DtWedgeFacadeBaseprotected
myOutlineWidthmakVrv::DtWedgeFacadeBaseprotected
myOutsideColormakVrv::DtWedgeFacadeBaseprotected
myOwnsSceneObjectAgentmakVrv::DtWedgeFacadeBaseprotected
myPickablemakVrv::DtWedgeFacadeBaseprotected
myPositionmakVrv::DtWedgeFacadeBaseprotected
myRadiusmakVrv::DtWedgeFacadeBaseprotected
myRelativePositionmakVrv::DtWedgeFacadeBaseprotected
myScalemakVrv::DtWedgeFacadeBaseprotected
mySceneObjectAgentmakVrv::DtWedgeFacadeBaseprotected
mySelectedmakVrv::DtWedgeFacadeBaseprotected
mySelectedInsideColormakVrv::DtWedgeFacadeBaseprotected
mySelectedInsideColorSetmakVrv::DtWedgeFacadeBaseprotected
mySelectedOutsideColormakVrv::DtWedgeFacadeBaseprotected
mySolidFillCentermakVrv::DtWedgeFacadeBaseprotected
myStartAnglemakVrv::DtWedgeFacadeBaseprotected
myStipplePatternmakVrv::DtWedgeFacadeBaseprotected
myUpdatermakVrv::DtWedgeFacadeBaseprotected
myVisiblemakVrv::DtWedgeFacadeBaseprotected
myWedgeModelAgentmakVrv::DtWedgeFacadeBaseprotected
myWedgeSpanmakVrv::DtWedgeFacadeBaseprotected
operator=(const DtWedgeFacadeBase &)makVrv::DtWedgeFacadeBaseprivate
origin() const makVrv::DtWedgeFacadeBasevirtual
outlineWidth() const makVrv::DtWedgeFacadeBasevirtual
radius() const makVrv::DtWedgeFacadeBasevirtual
relativePosition() const makVrv::DtWedgeFacadeBasevirtual
scale() const makVrv::DtWedgeFacadeBasevirtual
sceneObjectAgent() const makVrv::DtWedgeFacadeBase
setCentralVertexColor(float r, float g, float b, float a)makVrv::DtWedgeFacadeBasevirtual
setColor(float r, float g, float b, float a)makVrv::DtWedgeFacadeBasevirtual
setDynamicOrigin(bool)makVrv::DtWedgeFacadeBasevirtual
setFill(bool)makVrv::DtWedgeFacadeBasevirtual
setFillPattern(const std::vector< unsigned int > &)makVrv::DtWedgeFacadeBasevirtual
setGroup(int p)makVrv::DtWedgeFacadeBasevirtual
setInsideColor(float r, float g, float b, float a)makVrv::DtWedgeFacadeBasevirtual
setMaxAngleSegment(double angleSegmentMax)makVrv::DtWedgeFacadeBasevirtual
setModelDefinition(const std::string &)makVrv::DtWedgeFacadeBasevirtual
setOrigin(const DtVector &position)makVrv::DtWedgeFacadeBasevirtual
setOutline(bool)makVrv::DtWedgeFacadeBasevirtual
setOutlineWidth(float)makVrv::DtWedgeFacadeBasevirtual
setOutsideColor(float r, float g, float b, float a)makVrv::DtWedgeFacadeBasevirtual
setPickable(bool)makVrv::DtWedgeFacadeBasevirtual
setPosition(int index, const DtVector &position)makVrv::DtWedgeFacadeBasevirtual
setRadius(float len)makVrv::DtWedgeFacadeBasevirtual
setRelativePosition(const DtVector &relPos)makVrv::DtWedgeFacadeBasevirtual
setScale(float scale)makVrv::DtWedgeFacadeBasevirtual
setSelected(bool)makVrv::DtWedgeFacadeBasevirtual
setSelectedInsideColor(float r, float g, float b, float a)makVrv::DtWedgeFacadeBasevirtual
setSelectedOutsideColor(float r, float g, float b, float a)makVrv::DtWedgeFacadeBasevirtual
setSolidFillCenter(bool)makVrv::DtWedgeFacadeBasevirtual
setStartAngle(double startAngle)makVrv::DtWedgeFacadeBasevirtual
setStipplePattern(unsigned int stipplePattern)makVrv::DtWedgeFacadeBasevirtual
setVisible(bool isVisible)makVrv::DtWedgeFacadeBasevirtual
setWedgeSpan(double wedgeSpan)makVrv::DtWedgeFacadeBasevirtual
startAngle() const makVrv::DtWedgeFacadeBasevirtual
stipplePattern() const makVrv::DtWedgeFacadeBasevirtual
uniqueId() const makVrv::DtWedgeFacadeBasevirtual
updateColors()makVrv::DtWedgeFacadeBaseprotectedvirtual
wedgeSpan() const makVrv::DtWedgeFacadeBasevirtual
~DtWedgeFacadeBase()makVrv::DtWedgeFacadeBasevirtual

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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