15 #include <vlutil/vlString.h>
56 virtual bool initializeForScenario(
const DtFilename& paramsFile);
63 virtual bool loadCommModelFile(
const DtFilename& paramsFile);
66 virtual bool setupCommModels();
74 static void tickCallback(
void* usr);
81 virtual void clearPendingRadioMessages();
88 void clearCommModels();
Holds all radio networks for the current exercise.
Definition: commModelManager.h:25
Base class for all communication models in VR-Forces.
Definition: commModel.h:57
DtCommModelMap myCommModelMap
Definition: commModelManager.h:93
std::map< DtString, DtCommModel * > DtCommModelMap
Definition: commModelManager.h:92
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
List of DtCommModelDescriptor subclasses that can be read from a RW type file.
Definition: commModelDescriptorList.h:27
DtCommModelDescriptorList * myDescriptorList
Definition: commModelManager.h:94
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtSimManager * mySimManager
Definition: commModelManager.h:91