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debugDrawCommonLogic.h
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1 /******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 #pragma once
9 
11 #include <matrix/vlVector.h>
12 
13 namespace makVrv
14 {
15  class DtDe;
16 }
17 namespace osg
18 {
19  class Vec3d;
20 }
21 
22 
23 namespace makVrf
24 {
28  {
29  public:
30  //CTOR
32  //DTOR
33  virtual ~DtDebugDrawCommonLogic();
35  virtual double maxQueryDistance() const;
36  virtual void setMaxQueryDistance(double value);
37 
38  protected:
39 
41  virtual bool frustumCoordinates(DtVector& topLeftCorner, DtVector& topRightCorner,
42  DtVector& bottomLeftCorner, DtVector& bottomRightCorner);
43 
45  virtual void frustumVectors(DtVector& topLeft, DtVector& topRight,
46  DtVector& bottomLeft, DtVector& bottomRight, DtVector& centerPoint,
47  double& farClipPlane, osg::Vec3d& rht_out, osg::Vec3d& newForward_out);
48 
52  };
53 }
Contains makVrf::DtDebugDrawCommonLogic class.
Definition: debugDrawCommonLogic.h:27
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
double myMaxQueryDistance
Max distance of the query (in meters) to limit the number of polygons.
Definition: debugDrawCommonLogic.h:51
makVrv::DtDe & myDe
Definition: debugDrawCommonLogic.h:49
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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