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debugDrawConnectorLogic.h
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1 /******************************************************************************
2 ** Copyright (c) 2019 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 #pragma once
9 
11 #include <vlpi/simulationAddress.h>
12 
13 namespace makVrv
14 {
15  class DtDe;
16 }
17 
18 namespace makVrf
19 {
20  class DtDebugDrawConnectorInterface;
21 
32  {
33  public:
34  //CTOR
36  //DTOR
37  virtual ~DtDebugDrawConnectorLogic();
38 
41  virtual void connectionRequest(DtSimulationAddress& simEngine);
44  virtual void disconnectionRequest(DtSimulationAddress& simEngine);
46  virtual void setPort(unsigned int port);
48  virtual unsigned int port() const;
50  virtual const DtSimulationAddress& simAddress() const;
52  virtual bool connected() const;
54  virtual void setConnected(bool value);
55 
56  protected:
57 
63  unsigned int myPort;
65  DtSimulationAddress mySimEngine;
70  };
71 }
DtSimulationAddress mySimEngine
Simulation engine selected to connect (back end)
Definition: debugDrawConnectorLogic.h:65
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
unsigned int myPort
Port selected to connected to debugDrawRender (front end)
Definition: debugDrawConnectorLogic.h:63
Contains makVrf::DtDebugDrawConnectorLogic class.
Definition: debugDrawConnectorLogic.h:31
DtDebugDrawConnectorInterface * myInterface
Keep a pointer to the interface.
Definition: debugDrawConnectorLogic.h:61
makVrv::DtDe & myDe
Keep a pointer to the DtDe.
Definition: debugDrawConnectorLogic.h:59
Definition: debugDrawConnectorInterface.h:25
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
bool myConnected
Are we currently connected.
Definition: debugDrawConnectorLogic.h:67
double myMaxQueryDistance
Max distance from the center point of the frustum (in meters)
Definition: debugDrawConnectorLogic.h:69

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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