12 #include <vlpi/simulationAddress.h>
21 class DtDebugDrawFeatureInterface;
40 virtual void drawPointFeature(
const DtSimulationAddress& simEngine,
const std::string& queryString);
42 virtual void deletePointFeature(
const DtSimulationAddress& simEngine);
44 virtual void drawArealFeature(
const DtSimulationAddress& simEngine,
const std::string& queryString);
46 virtual void deleteArealFeature(
const DtSimulationAddress& simEngine);
48 virtual void drawLinearFeature(
const DtSimulationAddress& simEngine,
const std::string& queryString);
50 virtual void deleteLinearFeature(
const DtSimulationAddress& simEngine);
52 virtual void setFeatureOffset(
float offset);
float myOffset
Definition: debugDrawFeatureLogic.h:58
Contains makVrf::DtDebugDrawCommonLogic class.
Definition: debugDrawCommonLogic.h:27
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
Definition: debugDrawFeatureInterface.h:22
Contains makVrf::DtDebugDrawFeatureLogic class.
Definition: debugDrawFeatureLogic.h:31
makVrv::DtDe & myDe
Definition: debugDrawFeatureLogic.h:56
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
voidpf uLong offset
Definition: ioapi.h:42
DtDebugDrawFeatureInterface * myInterface
Definition: debugDrawFeatureLogic.h:57