53 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
const DtWaitController & operator=(const DtWaitController &orig)
assignment operator; see comments on copy constructor!
DtPseudoAggregateWaitController models waiting behavior for aggregate entities.
Definition: disaggregatedWaitController.h:35
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Definition: waitingPSR.h:34
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
File: simMsg.h.
Definition: simMessage.h:35
DtWaitController is a controller that models waiting behavior ground and surface entities.
Definition: waitController.h:32
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual const char * type() const
Returns a string identifies the class type of component.
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
A DtTaskMsg is a DtRadioMsg with a pointer to a task.
Definition: taskMessage.h:19