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environmentalStateSetter.h
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1 /*******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
11 
12 #pragma once
13 
15 #include <matrix/vlVector.h>
18 #include <vrfutil/rwWindLevels.h>
19 
21 class DtVrfObject;
23 
30 {
31 private:
33 
38 
39 public:
41  virtual ~DtEnvironmentalStateSetter();
42 
43  virtual bool init();
44 
45  virtual void setGlobalEnvironmentObject(DtVrfObject* vrfObject);
46 
48  virtual void setAirTurbidity(double value) = 0;
49  virtual void setAmbientAirTemperature(double value) = 0;
50  virtual void setAmbientAirPressure(double value) = 0;
51  virtual void setAirTemperatureAltitude(double value) = 0;
52  virtual void setAirPressureAltitude(double value) = 0;
53  virtual void setAirTemperatureAltitudeIsSeaLevel(bool value) = 0;
54  virtual void setAirPressureAltitudeIsSeaLevel(bool value) = 0;
55  virtual void setSeaLevelWaterConcentration(double value) = 0;
56  virtual void setPrecipitationIntensity(double value) = 0;
57  virtual void setPrecipitationType(DtVrfWeatherPrecipitationType current) = 0;
58  virtual void setWindSpeed(double value) = 0;
59  virtual void setWindDirection(double value) = 0;
60  virtual void setVisibility(double value) = 0;
61  virtual void setDateAndTimeOfDay(double secondsPastUTC) = 0;
62  virtual void setTimeOfDayAdvancementSpeed(double speed) = 0;
63  virtual void setUnderwaterVisibility(double underwaterVisibility) = 0;
64  virtual void setSurfaceTransparency(double transparency) = 0;
65  virtual void setWaterCurrentSpeed(double waterCurrentSpeed) = 0;
66  virtual void setWaterCurrentDirection(double waterCurrentDirection) = 0;
67  virtual void setAmbientWaterTemperature(double waterTemperature) = 0;
68  virtual void setTidalOffset(double tidalOffset) = 0;
69  virtual void setTidalDirection(bool tidalDirection) = 0;
70  virtual void setSwellState(unsigned int state) = 0;
71  virtual void setSwellStateDirection(double direction) = 0;
72  virtual void setSeaState(unsigned int state) = 0;
73  virtual void setSeaStateDirection(double direction) = 0;
74  virtual void setWindDrivenSeaStateEnabled(bool b) = 0;
75  virtual void setChoppiness(double choppiness) = 0;
76  virtual void setSurgeDepth(double depth) = 0;
77  virtual void setFogHeight(double depth) = 0;
78  virtual void setFogColor(const DtVector& color) = 0;
79  virtual void setSnowAccumulation(double snow) = 0;
80  virtual void setSnowMinimumAltitude(double snow) = 0;
81  virtual void setSnowRoadAccumulation(double snow) = 0;
82  virtual void setRainAccumulation(double rain) = 0;
83  virtual void setThermoclineLayer1Depth(double depth) = 0;
84  virtual void setThermoclineLayer1Permeability(double depth) = 0;
85  virtual void setThermoclineLayer2Depth(double depth) = 0;
86  virtual void setThermoclineLayer2Permeability(double depth) = 0;
87  virtual void setThermoclineLayer3Depth(double depth) = 0;
88  virtual void setThermoclineLayer3Permeability(double depth) = 0;
89  virtual void setThermoclineLayer4Depth(double depth) = 0;
90  virtual void setThermoclineLayer4Permeability(double depth) = 0;
91  virtual void setThermoclineLayer5Depth(double depth) = 0;
92  virtual void setThermoclineLayer5Permeability(double depth) = 0;
93  virtual void setUseDayNightIlluminationModel(bool) = 0;
94  virtual void clearWindLevels() = 0;
95  virtual void setWindLevels(const DtRwWindLevels&) = 0;
96  virtual void setLightingPresent(bool isPresent) = 0;
97 
98 protected:
101 };
102 
106 {
107 public:
110 
112  virtual void setAirTurbidity(double value);
113  virtual void setAmbientAirTemperature(double value);
114  virtual void setAmbientAirPressure(double value);
115  virtual void setAirTemperatureAltitude(double value);
116  virtual void setAirPressureAltitude(double value);
117  virtual void setAirTemperatureAltitudeIsSeaLevel(bool value);
118  virtual void setAirPressureAltitudeIsSeaLevel(bool value);
119  virtual void setSeaLevelWaterConcentration(double value);
120  virtual void setPrecipitationIntensity(double value);
122  virtual void setWindSpeed(double value);
123  virtual void setWindDirection(double value);
124  virtual void setVisibility(double value);
125  virtual void setDateAndTimeOfDay(double secondsPastMidnight);
126  virtual void setTimeOfDayAdvancementSpeed(double speed);
127  virtual void setUnderwaterVisibility(double underwaterVisibility);
128  virtual void setSurfaceTransparency(double transparency);
129  virtual void setWaterCurrentSpeed(double waterCurrentSpeed);
130  virtual void setWaterCurrentDirection(double waterCurrentDirection);
131  virtual void setAmbientWaterTemperature(double waterTemperature);
132  virtual void setTidalOffset(double tidalOffset);
133  virtual void setTidalDirection(bool tidalDirection);
134  virtual void setSwellState(unsigned int state);
135  virtual void setSwellStateDirection(double direction);
136  virtual void setSeaState(unsigned int state);
137  virtual void setSeaStateDirection(double direction);
138  virtual void setWindDrivenSeaStateEnabled(bool b);
139  virtual void setChoppiness(double choppiness);
140  virtual void setSurgeDepth(double depth);
141  virtual void setFogHeight(double depth);
142  virtual void setFogColor(const DtVector& color);
143  virtual void setSnowAccumulation(double snow);
144  virtual void setSnowMinimumAltitude(double snow);
145  virtual void setSnowRoadAccumulation(double snow);
146  virtual void setRainAccumulation(double rain);
147  virtual void setThermoclineLayer1Depth(double depth);
148  virtual void setThermoclineLayer1Permeability(double depth);
149  virtual void setThermoclineLayer2Depth(double depth);
150  virtual void setThermoclineLayer2Permeability(double depth);
151  virtual void setThermoclineLayer3Depth(double depth);
152  virtual void setThermoclineLayer3Permeability(double depth);
153  virtual void setThermoclineLayer4Depth(double depth);
154  virtual void setThermoclineLayer4Permeability(double depth);
155  virtual void setThermoclineLayer5Depth(double depth);
156  virtual void setThermoclineLayer5Permeability(double depth);
157  virtual void setUseDayNightIlluminationModel(bool);
158  virtual void setWindLevels(const DtRwWindLevels&);
159  virtual void clearWindLevels();
160  virtual void setLightingPresent(bool isPresent);
161 };
162 
166 {
167 public:
170 
171  virtual bool init();
172 
174  virtual void setAirTurbidity(double value);
175  virtual void setAmbientAirTemperature(double value);
177  virtual void setAmbientAirPressure(double value);
178  virtual void setAirTemperatureAltitude(double value);
179  virtual void setAirPressureAltitude(double value);
180  virtual void setAirTemperatureAltitudeIsSeaLevel(bool value);
181  virtual void setAirPressureAltitudeIsSeaLevel(bool value);
182  virtual void setSeaLevelWaterConcentration(double value);
183  virtual void setPrecipitationIntensity(double value);
185  virtual void setWindSpeed(double value);
186  virtual void setWindDirection(double value);
187  virtual void setVisibility(double value);
188  virtual void setDateAndTimeOfDay(double secondsPastUTC);
189  virtual void setTimeOfDayAdvancementSpeed(double speed);
190  virtual void setUnderwaterVisibility(double underwaterVisibility);
191  virtual void setSurfaceTransparency(double transparency);
192  virtual void setWaterCurrentSpeed(double waterCurrentSpeed);
193  virtual void setWaterCurrentDirection(double waterCurrentDirection);
194  virtual void setAmbientWaterTemperature(double waterTemperature);
195  virtual void setTidalOffset(double tidalOffset);
196  virtual void setTidalDirection(bool tidalDirection);
197  virtual void setSwellState(unsigned int state);
198  virtual void setSwellStateDirection(double direction);
199  virtual void setSeaState(unsigned int state);
200  virtual void setSeaStateDirection(double direction);
201  virtual void setWindDrivenSeaStateEnabled(bool b);
202  virtual void setChoppiness(double choppiness);
203  virtual void setSurgeDepth(double depth);
204  virtual void setFogHeight(double depth);
205  virtual void setFogColor(const DtVector& color);
206  virtual void setSnowAccumulation(double snow);
207  virtual void setSnowMinimumAltitude(double snow);
208  virtual void setSnowRoadAccumulation(double snow);
209  virtual void setRainAccumulation(double rain);
210  virtual void setThermoclineLayer1Depth(double depth);
211  virtual void setThermoclineLayer1Permeability(double depth);
212  virtual void setThermoclineLayer2Depth(double depth);
213  virtual void setThermoclineLayer2Permeability(double depth);
214  virtual void setThermoclineLayer3Depth(double depth);
215  virtual void setThermoclineLayer3Permeability(double depth);
216  virtual void setThermoclineLayer4Depth(double depth);
217  virtual void setThermoclineLayer4Permeability(double depth);
218  virtual void setThermoclineLayer5Depth(double depth);
219  virtual void setThermoclineLayer5Permeability(double depth);
220  virtual void setUseDayNightIlluminationModel(bool);
221  virtual void setWindLevels(const DtRwWindLevels&);
222  virtual void clearWindLevels();
223  virtual void setLightingPresent(bool isPresent);
224 
225 protected:
226  static void tickCallback(void* usr);
227  virtual void tick();
228 
231 };
232 
DtVrfWeatherPrecipitationType
Definition: vrfWeatherStateEnums.h:13
A DtSimCommand subclass which specifies a change to the global weather settings in the simulation eng...
Definition: changeGlobalWeatherCommand.h:22
virtual void setUnderwaterVisibility(double underwaterVisibility)=0
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void clearWindLevels()=0
virtual void setThermoclineLayer4Depth(double depth)=0
virtual void setWindDirection(double value)=0
virtual void setPrecipitationType(DtVrfWeatherPrecipitationType current)=0
DtVrfObject * myGlobalEnvironmentObject
Definition: environmentalStateSetter.h:100
virtual void setSurfaceTransparency(double transparency)=0
virtual void setAmbientAirTemperature(double value)=0
virtual void setThermoclineLayer5Depth(double depth)=0
virtual void setSeaLevelWaterConcentration(double value)=0
virtual void setAirPressureAltitude(double value)=0
virtual void setAirTurbidity(double value)=0
For weather.
virtual void setThermoclineLayer1Depth(double depth)=0
virtual void setSwellState(unsigned int state)=0
virtual void setThermoclineLayer5Permeability(double depth)=0
DT_DLL_terrainCS bool operator==(const DtDegMinSec &lhs, const DtDegMinSec &rhs)
virtual void setDateAndTimeOfDay(double secondsPastUTC)=0
virtual void setThermoclineLayer2Depth(double depth)=0
virtual void setChoppiness(double choppiness)=0
virtual void setAmbientAirPressure(double value)=0
virtual void setVisibility(double value)=0
virtual void setLightingPresent(bool isPresent)=0
virtual void setThermoclineLayer4Permeability(double depth)=0
DtChangeGlobalWeatherCommand * myChangeCommand
Definition: environmentalStateSetter.h:229
virtual void setThermoclineLayer3Permeability(double depth)=0
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual void setPrecipitationIntensity(double value)=0
Contains the enums for cloud layers.
virtual void setWindDrivenSeaStateEnabled(bool b)=0
virtual void setSnowAccumulation(double snow)=0
virtual void setAirPressureAltitudeIsSeaLevel(bool value)=0
bool myChangeCommandNeedsSending
Definition: environmentalStateSetter.h:230
virtual void setThermoclineLayer2Permeability(double depth)=0
virtual void setTidalDirection(bool tidalDirection)=0
virtual void setTimeOfDayAdvancementSpeed(double speed)=0
virtual void setSeaStateDirection(double direction)=0
virtual void setAirTemperatureAltitudeIsSeaLevel(bool value)=0
virtual void setSnowMinimumAltitude(double snow)=0
virtual void setRainAccumulation(double rain)=0
virtual void setSeaState(unsigned int state)=0
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
virtual void setWaterCurrentSpeed(double waterCurrentSpeed)=0
Sends environment setting messages to the simulator that is currently simulating the global environme...
Definition: environmentalStateSetter.h:165
virtual void setSnowRoadAccumulation(double snow)=0
virtual void setSurgeDepth(double depth)=0
Sets the environmental state in a locally simulated environmental state object.
Definition: environmentalStateSetter.h:105
virtual void setAirTemperatureAltitude(double value)=0
DtEnvironmentalStateManager * myEnvironmentalStateManager
Definition: environmentalStateSetter.h:99
virtual void setUseDayNightIlluminationModel(bool)=0
virtual void setThermoclineLayer1Permeability(double depth)=0
Handles the environmental state of the simulation.
Definition: environmentalStateManager.h:46
virtual void setAmbientWaterTemperature(double waterTemperature)=0
virtual void setTidalOffset(double tidalOffset)=0
virtual void setFogHeight(double depth)=0
virtual void setWindSpeed(double value)=0
Definition: rwWindLevels.h:17
virtual void setSwellStateDirection(double direction)=0
virtual void setWindLevels(const DtRwWindLevels &)=0
Abstract base class for classes that set new environmental state to the environmental state simulator...
Definition: environmentalStateSetter.h:29
virtual void setWaterCurrentDirection(double waterCurrentDirection)=0
virtual void setThermoclineLayer3Depth(double depth)=0
virtual void setFogColor(const DtVector &color)=0

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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