41 virtual const char*
type()
const;
65 virtual bool createTypesToDetectPort();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual bool postAddComponentsInit()
Called after all components have been created, initialized and added to the component manager...
Definition: simComponent.h:146
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
Definition: eventTriggerController.h:23
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
const DtEventTriggerControllerDescriptor * myEventTriggerDescriptor
Definition: eventTriggerController.h:103
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtObjectTypesListOutputPort * myTypesToDetectOutputPort
Output Port Name: object-types-to-detect Output Port Description: List of types of object the spot re...
Definition: eventTriggerController.h:93
virtual void tick()
This gives the thread of control to the component.
DtEventTriggerControllerDescriptor; descriptor for the DtEventTriggerController component.
Definition: eventTriggerControllerDescriptor.h:28
Instances of DtObjectTypesListOutputPort are output ports through which data producers can send a lis...
Definition: objectTypesListIOPort.h:46
virtual bool createPorts()
Called by init.
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtSensorContactListMultiInputPort * myDetectedObjectsInputPort
Input Port Name: detected-objects Input Port Description: List of contacts that fall within our range...
Definition: eventTriggerController.h:101
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103