12 #include <vlpi/disEnums.h>
14 #include <matrix/LibMatrix.h>
58 virtual const char*
type()
const;
79 virtual void calculateOrientation(
const DtDcm&
80 oldLocalOrientation,
const DtVector& newBodyRotationRates,
81 DtDcm& newLocalOrientation);
90 virtual bool isFallingApplicable();
93 virtual void removeOnImpact();
96 virtual bool shouldRemoveOnImpact()
const;
100 virtual void fallFromSky();
106 virtual double dragAccelerationFromSpeed(
double curSpeed)
const;
109 virtual double dragCoefficient()
const;
112 virtual void getWindSpeedAndDirection(
const DtVector& location,
double& windSpeed,
double& direction)
const;
115 virtual void integrate(
const DtVector& oldLocalPosition,
116 const DtVector& oldRelativeVelocity,
120 virtual void updateRepository(
const DtVector& newLocalPosition,
121 const DtVector& newRelativeVelocity,
122 const DtVector& newRelativeAcceleration,
123 const DtDcm& newLocalOrientation,
const DtVector& newBodyRotationRates);
138 virtual void sendSplashDetonation(
const DtVector& geocentricLocation);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:29
double myWaterHeight
Check for splash once.
Definition: fallingFromSkyActuatorComponent.h:143
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
DtVrfMovingObjectStateRepository * myState
If not, don't make a splash.
Definition: fallingFromSkyActuatorComponent.h:148
DtUpdateRepositoryOutputPortGroup * myUpdateRepositoryOutputPortGroup
Definition: fallingFromSkyActuatorComponent.h:150
virtual bool init()
Overridden to cache a pointer to the entity's radio in this class.
bool myFirstWaterCheck
Definition: fallingFromSkyActuatorComponent.h:142
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
End User Description: DtActuator is the base class for all actuator model components.
Definition: actuatorComponent.h:48
bool myCheckForSplashdown
Definition: fallingFromSkyActuatorComponent.h:141
virtual void tick()
This gives the thread of control to the component.
DtFallingFromSkyActuatorDescriptor * myFallingFromSkyActuatorDescriptor
Definition: fallingFromSkyActuatorComponent.h:149
Definition: fallingFromSkyActuatorDescriptor.h:18
virtual bool createPortGroups()
Called by init.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtFallingFromSkyActuatorComponent provides a simple, kinematics-based model for air motion based on t...
Definition: fallingFromSkyActuatorComponent.h:33
DtUpdateRepositoryOutputPortGroup is a data port group of a data consumer that contains methods and p...
Definition: updateRepositoryOutputPortGroup.h:28
virtual const char * type() const =0
Returns a string identifies the class type of component.