61 virtual const char*
type()
const;
81 static void crashIntoCallback(
DtSimMessage* msg,
void* usr);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtFixedWingFlyIntoController is a controller that models flying into the ground for fixed-wing entiti...
Definition: fixedWingFlyIntoController.h:40
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtFixedWingMoveToController & operator=(const DtFixedWingMoveToController &orig)
assignment operator
virtual void registerTaskMsgCallbacks()
Overrides this so it can register its interest in MoveTo commands and all other messages described in...
DtFixedWingFlyIntoControllerDescriptor * myDescriptor
Definition: fixedWingFlyIntoController.h:102
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtFixedWingFlyIntoControllerDescriptor; descriptor for the DtFixedWingFlyIntoControllerDescriptor com...
Definition: fixedWingFlyIntoControllerDescriptor.h:27
virtual void setComponentDescriptor(DtComponentDescriptor *componentDescriptor)
The component descriptor specified in the order of battle file or parameter file that was used to cre...
File: simMsg.h.
Definition: simMessage.h:35
virtual void doFlying()
Determines if the entity is five seconds or fewer away from being at the waypoint using the entity’s s...
DtFixedWingMoveToController is a controller used to model the movement of a fixed wing entity to a sp...
Definition: fixedWingMoveToController.h:30
virtual const char * type() const
Returns a string identifies the class type of component.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
virtual void processWaypointChanged(const DtVrfObject *msg)
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103