47 virtual const char*
type()
const;
74 virtual double entryAltitude()
const;
75 virtual double entryAirspeed()
const;
76 virtual double diveAngle()
const;
77 virtual double strafeRange()
const;
78 virtual double aaEngageRange()
const;
79 virtual double aaBreakoffRange()
const;
117 virtual void lookupAndCacheProcessSR();
120 virtual const DtVrfObject* chooseTarget(
const DtEntityTargetList& targetList);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual bool postAddComponentsInit()
Called after all components have been created, initialized and added to the component manager...
Definition: simComponent.h:146
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
const DtFixedWingGunneryControllerDescriptor * myFixedWingGunneryControllerDescriptor
Get gun behavior parameters from here.
Definition: fixedWingGunneryController.h:123
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtVrfTurretedBalGunPSR * myProcessState
Pointer to a process state repository used to store state data associated with this component...
Definition: fixedWingGunneryController.h:142
virtual bool init()
Calls setRadio()
File: turBalGunPSR.h.
Definition: vrfTurretedBalGunPSR.h:26
virtual void tick()
This gives the thread of control to the component.
DtEntityListInputPort * myTargetListPort
Input Port Name: target-list Input Port Description: List of detected hostile targets.
Definition: fixedWingGunneryController.h:133
*array controller(no time code)*/template< class Instance
//!//!//!//!//!//!//!//!//!//!//!//
virtual bool createPorts()
Called by init.
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
This controller captures the parameters having to do with aircraft cannons, i.e.
Definition: fixedWingGunneryController.h:29
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtFixedWingGunneryControllerDescriptor, descriptor for the DtFixedWingGunneryController component...
Definition: fixedWingGunneryControllerDescriptor.h:20