8 #include <vlpi/disEnums.h>
10 #include <matrix/LibMatrix.h>
47 virtual const char*
type()
const;
50 virtual bool registerRadioMessageCallbacks();
53 static void setWarheadInfoCallback(
DtSimMessage* msg,
void* usr);
57 virtual void processWarheadInfoCallback(
DtSimMessage* msg);
74 virtual bool calculateCollisionVector(
const DtVector& oldLocalPosition,
const DtVector& oldLocalVelocity,
DtVector & impactPoint,
75 DtVector & collisionVector,
double & speed);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
virtual void fallFromSky()
Causes the entity to fall from the sky, ignoring drag.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:29
Simpler version of Falling from the sky that ignores drag and wind.
Definition: frictionlessGravityCollisionActuator.h:21
const DtFrictionlessGravityActuator & operator=(const DtFrictionlessGravityActuator &orig)
assignment operator; not implemented
virtual const char * type() const
Returns a string identifies the class type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
bool myOnGround
Definition: frictionlessGravityCollisionActuator.h:96
File: simMsg.h.
Definition: simMessage.h:35
Definition: fallingFromSkyActuatorDescriptor.h:18
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtUUID myAttacker
Definition: frictionlessGravityCollisionActuator.h:98
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
Simpler version of Falling from the sky that ignores drag and wind.
Definition: frictionlessGravityActuator.h:20
virtual bool init()
to get access to the entity's localStateRepository, which this component will update, and then connect to the controller's ports.
DtVector myLastPosition
Definition: frictionlessGravityCollisionActuator.h:94
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...