11 #ifndef gdbTerrainImplementation_h
12 #define gdbTerrainImplementation_h
24 class DtTerrainImplementationDescriptor;
27 class DtGenericTerrainRecord;
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
This is the abstract base class for all terrain implementations.
Definition: terrainImplementation.h:164
DtVrfChordIntersectionRecord represents a list of DtChordIntersectRecords.
Definition: vrfChordIntersectRecordList.h:31
DtGenericTerrainRecords allow the VR-Forces terrainInterface library to instantiate and configure the...
Definition: DtGenericTerrainRecord.h:34
DtTerrainCapabilities myCapabilities
Definition: gdbTerrainImplementation.h:72
The DtTdbManager class is intended to be used as a single point of interface to a terrain database...
Definition: tdbManager.h:45
virtual void processTrianglesInArea(DtTriangleOutputInterface &, const DtTerrainProcessPolygonsBox &) const =0
DtTdbManager * myTdbManager
Definition: gdbTerrainImplementation.h:71
virtual bool chordIntersect(DtTerrainIntersectStatus &status, const DtChord &chord, DtVrfChordIntersectionRecord &record, const DtTerrainIntersectOptions &options) const =0
Returns topmost intersection of chord with terrain in record.
This is a class which maintains a list of string command names and the callback functions that are to...
Definition: consoleCommandManager.h:48
virtual bool allIntersectsAlongChord(DtTerrainIntersectStatus &status, const DtChord &chord, DtVrfChordIntersectRecordList &intList, const DtTerrainIntersectOptions &options) const =0
Returns all intersections of chord with terrain.
DtTerrainIntersectOptions Passed to terrain intersect functions to modify how intersect acts...
Definition: terrainIntersectOptions.h:15
Definition: coordSystem.h:54
virtual bool loadTerrain(const makArchives::DtGenericTerrainRecord &rec)=0
Loads a terrain given the terrain record.
#define DT_DLL_terrainInterface
This file is used to determine how to build.
Definition: terrainInterfaceDefines.h:25
This class holds parameters which define the capabilities of the current terrain. ...
Definition: terrainCapabilities.h:25
This terrain implementation is a polygonal terrain representation.
Definition: gdbTerrainImplementation.h:33
virtual DtTerrainInformation * terrainInformation()
Return the terrain information pointer of the terrain implementation (null if none exist) this is a d...
Definition: terrainImplementation.h:299
Definition: vrfChordIntersectionRecord.h:19
virtual const Coordinate_System * coordinateSystem() const =0
Interface for getting terrain triangle data out of DtTerrainInterface::trianglesInArea.
Definition: terrainProcessPolygonsBox.h:113
virtual bool createFromExtent(const Dt3dBoundingVolume &)
Creates an extent from the given extent. Not all implementations will support this.
DtTerrainIntersectStatus Contains information about result of terrain intersection.
Definition: terrainIntersectStatus.h:16
virtual const DtTerrainCapabilities * terrainCapabilities() const =0
Represents an area query which can be used to extract triangles from DtTerrainInterface.
Definition: terrainProcessPolygonsBox.h:39