16 #include <vlutil/vlString.h>
17 #include <matrix/vlVector.h>
18 #include <vlpi/trigonometricSmoother.h>
52 virtual const char*
type()
const;
58 static void followEntityCallback(
DtSimMessage* msg,
void* usrData);
62 virtual DtVector predictedDestination();
68 virtual const DtUUID& entityToFollow();
69 virtual void setEntityToFollow(
const DtUUID& entity);
73 virtual const DtVector& offsetVector()
const;
74 virtual void setOffsetVector(
const DtVector& offsets);
134 virtual bool needToUpdateNavInterfaceDestination(
const DtVector& newLocalDestination);
152 static void objectAboutToBeRemovedCallback(
const DtVrfObject*,
void* usr);
153 virtual void processObjectAboutToBeRemoved(
const DtVrfObject*);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void registerTaskMsgCallbacks()
Overridden to register interest in move to and set location commands.
Instances of DtStringOutputPort are output ports through which data producers can send a DtString obj...
Definition: stringIOPort.h:52
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtTrigonometricSmoother * myLeaderSmoother
Definition: groundFollowEntityController.h:164
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
DtVector myNavInterfaceCurrentDestination
Definition: groundFollowEntityController.h:170
virtual void stop()
Set port values for stopping, and mark the task complete.
virtual void tick()
Looks at the value on myCollisionAvoidancePort, and if there is a value and the destination point is ...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual double findDesiredSpeed()
Determines how fast we should go.
A DtGroundMoveToDescriptor that has the speed ratios to use when at, near, or past the desired locati...
Definition: groundFollowEntityDescriptor.h:30
DtGroundFollowEntityDescriptor * myComponentDescriptor
Definition: groundFollowEntityController.h:157
virtual const char * type() const
Returns a string identifies the class type of component.
DtGroundMoveToDestinationControllerComponent is a controller that provides a kinematics-based model o...
Definition: groundMoveToDestinationControllerComponent.h:38
const DtGroundMoveToDestinationControllerComponent & operator=(const DtGroundMoveToDestinationControllerComponent &orig)
assignment operator; see comments on copy constructor!
File: simMsg.h.
Definition: simMessage.h:35
virtual void updateNavBotDestination()
double myNavInterfaceDestinationSetTime
Definition: groundFollowEntityController.h:168
DtStringOutputPort * myFollowEntityOutputPort
Definition: groundFollowEntityController.h:162
bool myWarnedOnceDestroyed
Definition: groundFollowEntityController.h:172
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtAutoTransmissionGearEnum
Definition: automotivePSR.h:24
virtual bool setupDestination()
This function ensures that the destination stored in the process state matches the member function...
virtual bool passedDestination()
Determines if the entity will pass the destination to which it is moving this frame if it continues a...
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual double findDesiredHeading()
Determines the desired heading in the following manner: If the myNearDestination member variable is t...
DtVector myPredictedDestination
Definition: groundFollowEntityController.h:166
virtual bool usingNavBot()
Definition: groundFollowEntityController.h:128
const DtVrfObject * myLeaderPointer
Set fresh each frame by setupDestination()
Definition: groundFollowEntityController.h:160
virtual DtAutoTransmissionGearEnum determineGearSetting()
Sets myProcessState->myCurrentGear to DtAutoGearReverse or DtAutoGearForward based on sign of ordered...
virtual bool createPorts()
Overridden to create the automotive ports.
virtual void setupDestinationVector() const
Sets up a vector from the current destination location to the entity's location to use in determining...
DtGroundFollowEntityController is a controller that models following behavior for ground vehicles...
Definition: groundFollowEntityController.h:34
bool myRemoveCallbackAssigned
Definition: groundFollowEntityController.h:173