41 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component.
virtual void joystickDisconnected()=0
Called when joystick is disconnected for this controller.
!!!!!!!!!!!! DtJoyDeviceControllerDescriptor
Definition: joyDeviceControllerDescriptor.h:93
virtual void joystickConnected()=0
Called when joystick is connected for this controller.
DtJoystickControllerInterface & operator=(const DtJoystickControllerInterface &orig)
assignment operator; not implemented.
DtTurretSlewController is a controller that has those capabilities common to all controllers that man...
Definition: turretSlewController.h:43
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
virtual void calcAndSetPortValues(const DtString &functionGroup, const DtString &function, double value, bool repeat)=0
Override to set.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
Will manage basic functionality of a joystick controller.
Definition: joystickControllerInterface.h:23
DtGroundJoyTurretController is a controller used to enable joystick control of a turret.
Definition: groundJoyTurretController.h:27