VR-Forces 4.10 Class Documentation
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groundVehicleTrailingEffectController.h
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1 
4 #pragma once
5 
7 #include <vlutil/vlString.h>
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12 
16 {
17 private:
24 
25 public:
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33  DtVrfObject* owner,
34  DtSimManager* simManager,
35  DtComponentDescriptor* desc = 0,
36  DtReaderWriterRegistry* parentRegistry = 0);
37 
40 
43  virtual const char* type() const;
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46  virtual void tick();
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48  bool init();
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53  static DtSimComponent* creator(const DtString &name,
54  DtVrfObject* owner,
55  DtSimManager *simManager,
56  DtComponentDescriptor *desc = 0,
57  DtReaderWriterRegistry* parentRegistry = 0);
58 
59 protected:
62 };
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64 
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Description: This repository holds all information that is common to all the forms of local ground en...
Definition: groundVehicleStateRepository.h:32
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
This controller changes the published trailing effects bits for the entity it is attached to based on...
Definition: groundVehicleTrailingEffectController.h:15
virtual void tick()
This gives the thread of control to the component.
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
A descriptor for the DtGroundVehicleTrailingEffectsController. This indicates what trailing effects t...
Definition: groundVehicleTrailingEffectControllerDescriptor.h:14
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtGroundVehicleStateRepository * myGroundVehicleSR
Definition: groundVehicleTrailingEffectController.h:61
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
const DtGroundVehicleTrailingEffectControllerDescriptor * myDescriptor
Definition: groundVehicleTrailingEffectController.h:60

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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