38 virtual bool importScenarioDescription(
const DtFilename&,
const DtString&,
const std::map<std::string, std::string>& importData,
42 virtual DtString exportScenarioDescription(
const DtFilename&,
const DtString&,
const std::map<std::string, std::string>& exportData,
54 virtual void loadMsdlSidcMappingFile(
const DtFilename&);
57 virtual void loadCountryCodesMappingFile(
const DtFilename&);
65 static void timeToCleanup(
void*);
66 virtual void processCleanupDescriptionImporters();
70 static void msdlSidcMappingRequestCallback(
DtSimMessage* msg,
void* usr);
71 virtual void processMsdlSidcMappingRequest(
DtSimMessage* msg);
75 virtual void importEncodedMappings(
const std::string& s);
std::map< DtString, DtScenarioDescriptionImporterExporter * > ScenarioDescriptions
Definition: importExportScenarioDescriptionManager.h:78
DtMsdlHierarchyPropertyMappings myHierarchyPropertyMappings
Definition: importExportScenarioDescriptionManager.h:83
Definition: scenario.h:52
This class is the interface for a scenario description importer/exporter.
Definition: scenarioDescriptionImporterExporter.h:27
std::vector< DtScenarioDescriptionImporterExporter * > myDeleteLater
Definition: importExportScenarioDescriptionManager.h:85
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Definition: importExportScenarioDescriptionManager.h:31
Definition: msdlHierarchyPropertyMappings.h:56
File: simMsg.h.
Definition: simMessage.h:35
ScenarioDescriptions myScenarioDescriptions
Definition: importExportScenarioDescriptionManager.h:80
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
DtSimManager * mySimManager
Definition: importExportScenarioDescriptionManager.h:81