26 class DtDesignatorPublisher;
65 virtual const char*
type()
const;
83 virtual void setDesignatorCode(
const int code);
84 virtual const int designatorCode()
const;
91 virtual bool createProcessSR();
94 virtual void startLasing();
95 virtual void stopLasing();
99 virtual void laseTarget(
const DtVrfObject* targetObject);
103 virtual void laseLocation(
const DtVector& location);
106 virtual bool lasing();
117 virtual void registerSetLaseAutonomousMsgCallbacks();
118 virtual void registerSetLaserCodeRequestMsgCallbacks();
119 virtual void registerSetLaserInformationRequestMsgCallbacks();
122 static void laseTargetTaskCallback(
DtSimMessage *msg,
void * usrData);
123 static void laseLocationTaskCallback(
DtSimMessage *msg,
void * usrData);
124 static void setLaseAutonomousRequestCallback(
DtSimMessage* msg,
void* usrData);
125 static void setLaserCodeRequestCallback(
DtSimMessage* msg,
void* usrData);
126 static void setLaserInformationRequestCallback(
DtSimMessage* msg,
void* usrData);
129 virtual void processLaseTargetTaskMessage(
DtSimMessage *msg);
130 virtual void processLaseLocationTaskMessage(
DtSimMessage *msg);
131 virtual void processSetLaseAutonomousRequestMessage(
DtSimMessage* msg);
132 virtual void processSetLaserInformationRequestMessage(
DtSimMessage* msg);
133 virtual void processSetLaserCodeRequestMessage(
DtSimMessage* msg);
153 virtual bool targetPoint(
const DtTaitBryan& orientation,
DtVector& location);
156 virtual DtVector localEyepoint()
const;
160 virtual void tickLaser();
165 virtual bool createPublisher();
167 virtual bool createTargetInput();
171 virtual double laserPower()
const;
175 virtual double laserWavelength()
const;
187 virtual bool laseLocationValid(
const DtVector& location,
DtString& invalidReason);
191 virtual const DtVrfObject* chooseAutonomousLaseTarget();
194 virtual int defaultLaserCode()
const;
198 static void objectAboutToBeRemovedCallback(
const DtVrfObject* vrfObject,
203 virtual void processObjectAboutToBeRemovedCallback(
const DtVrfObject* vrfObject);
223 virtual bool isConnected() = 0;
244 virtual bool isConnected();
265 virtual bool isConnected();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtVectorInputPort * myPositionInputPort
Input Port Name: position Input Port Description: Specifies the position of the laser in body coordin...
Definition: lasingController.h:331
class DtSimRadio:
Definition: simRadio.h:25
DtSetTargetRequest.
Definition: setTargetRequest.h:24
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
virtual void registerTaskMsgCallbacks()
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
bool myInvalidTargetMsgPrinted
Remember if an invalid-target message has been printed (print it once)
Definition: lasingController.h:290
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component.
DtOutputPortGroup is a data port group of a data provider.
Definition: outputPortGroup.h:30
virtual bool init()
Calls setRadio()
virtual void clearTask()
If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false...
DtStringInputPort * myTargetObjectInputPort
Input Port Name: target-object Input Port Description: Specifies a target object to be lased...
Definition: lasingController.h:310
DtBooleanInputPort * myLaserOnInputPort
Input Port Name: laser-on Input Port Description: Turns on the laser using the orientation and positi...
Definition: lasingController.h:296
File: lasingCtlrDesc.h.
Definition: lasingControllerDescriptor.h:34
DtInputPortGroup * myLaserOffsetInputPortGroup
Input Port Group Name: laser-offset Input Port Group Description: Allows another component to communi...
Definition: lasingController.h:315
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
DtOrientationInputPort * myOrientationInputPort
Input Port Name: orientation Input Port Description: Specifies the orientation of the laser relative ...
Definition: lasingController.h:323
DtVectorInputPort * myTargetLocationInputPort
Input Port Name: target-location Input Port Description: Specifies a target location to be lased...
Definition: lasingController.h:303
The base class for all messages to/from a specific DtVrfObject.
Definition: vrfObjectMessage.h:30
virtual void setRadio(DtSimRadio *radio)
Calls registerTaskMsgCallbacks.
virtual bool createPorts()
Called by init.
virtual void disable()
Overridden to allow tasks controllers that can be disabled to call task complete. ...
virtual bool createPortGroups()
Called by init.
DtLasingControllerInput * myLasingInput
Depending on whether this DtLasingController is integrated with a weapon system or not...
Definition: lasingController.h:287
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
Class Description: DtLasingController Lases a target location or entity.
Definition: lasingController.h:35
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
bool myConnectedToLauncher
Indicates whether myLasingInput is connected to a launcher or not.
Definition: lasingController.h:282
DtLasingPSR * myProcessState
Current target we're lasing–point or entity.
Definition: lasingController.h:276
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
int generateLaserCodeFromName(const DtString &objectName)
Generates a pseudo-random laser code based on the object name of an entity.
const DtLasingControllerDescriptor * myComponentDescriptor
Definition: lasingController.h:278
const DtVrfObject * myCurrentLasedTarget
Definition: lasingController.h:272
DtLasingPSR.
Definition: lasingPSR.h:25
DtDesignatorPublisher * myDesPublisher
Definition: lasingController.h:279
Represents the interface between the DtTargetSelectionController and a weapon system.
Definition: weaponComponentInterface.h:21