13 #include "vlutil/vlString.h"
44 virtual const char*
type()
const;
52 static void launchSmokeTaskCallback(
DtSimMessage * msg,
void * usr);
71 virtual bool useSmokeBomb();
75 virtual bool launchSmoke();
78 virtual void sendDetonation(
const DtVector& geocLoc)
const;
81 virtual void launchSmokeTowards(
double heading);
90 virtual void terrainClamp(
const DtVector& geocLocIn,
DtVector& geocLocOut)
const;
93 virtual void createSmoke(
const std::list<DtVector>& cloudLocations);
97 virtual bool createPSR();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtLaunchSmokePSR * myProcessState
Holds state values which need to get saved out into the order of battle.
Definition: launchSmokeController.h:103
std::list< DtVector > myPoints
Definition: launchSmokeController.h:105
virtual void registerTaskMsgCallbacks()
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component.
virtual bool init()
Calls setRadio()
This class stores the heading and launch at nearest target values from DtLaunchSmokeTask so they can ...
Definition: launchSmokePSR.h:17
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
const DtLaunchSmokeControllerDescriptor * myDesc
Definition: launchSmokeController.h:100
DtLaunchSmokeControllerDescriptor; descriptor for the DtLaunchSmokeComponent component.
Definition: launchSmokeControllerDescriptor.h:25
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
double myArcRange
Definition: launchSmokeController.h:106
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
End User Description: This controller handles DtLaunchSmokeTask tasks on an entity, and creates one or more tactical smoke clouds when the task executes.
Definition: launchSmokeController.h:25