16 #include <matrix/vlVector.h>
21 class DtSceneObjectAgent;
22 class DtExtrudedEllipseModelAgent;
23 class DtProjectedWidgetModelAgent;
24 class DtAttachableUpdaterAgent;
26 class DtWidgetLabelAgent;
48 virtual void setOffset(
const DtVector&);
49 virtual void setText(
const std::string&);
50 virtual void setLabelVisible(
bool);
51 virtual void setVisible(
bool);
53 virtual void set2DMode(
bool is2D);
makVrv::DtDe & myDe
Definition: markerVisualizer.h:56
makVrv::DtProjectedWidgetModelAgent * myModelAgent
Definition: markerVisualizer.h:59
Definition: markerVisualizer.h:37
Definition: markerVisualizer.h:29
float myGreen
Definition: markerVisualizer.h:32
bool myVisible
Definition: markerVisualizer.h:69
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
bool myTextLabelVisible
Definition: markerVisualizer.h:70
bool myIs2DMode
Definition: markerVisualizer.h:71
std::string myMarkerModel
Definition: markerVisualizer.h:65
Contains makVrv:DtEntityStateListener class.
makVrv::DtWidgetAgent * my2DMarker
Definition: markerVisualizer.h:62
double myMarkerSize
Definition: markerVisualizer.h:68
makVrv::DtAttachableUpdaterAgent * myUpdater
Definition: markerVisualizer.h:60
float myAlpha
Definition: markerVisualizer.h:34
float myBlue
Definition: markerVisualizer.h:33
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
makVrv::DtExtrudedEllipseModelAgent * my3DMarker
Definition: markerVisualizer.h:61
MarkerColor myMarkerColor
Definition: markerVisualizer.h:67
float myRed
Definition: markerVisualizer.h:31
Contains makVrv::DtUniqueID type.
makVrv::DtSceneObjectAgent * mySceneObjectAgent
Definition: markerVisualizer.h:58
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
makVrv::DtWidgetLabelAgent * myTextWidgetAgent
Definition: markerVisualizer.h:63
makVrv::DtUniqueID myUniqueID
Definition: markerVisualizer.h:57
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:32