VR-Forces 4.10 Class Documentation
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missileCollisionActuator.h
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1 /*******************************************************************************
2 ** Copyright (c) 1999 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
11 #pragma once
12 
14 #include <vl/detonationInteraction.h>
15 
16 #include <vl/objectId.h>
17 
19 
20 class Dt3dBoundingVolume;
21 
22 
33 {
34 
35 public:
36 
40  DtVrfObject* owner,
41  DtSimManager* simManager,
42  DtComponentDescriptor* desc = 0,
43  DtReaderWriterRegistry* parentRegistry = 0);
44 
46  virtual ~DtMissileCollisionActuator();
47 
51  virtual bool init();
52 
55  virtual const char* type() const;
56 
59  virtual void tick();
60 
76  virtual const DtVrfObject* detectCollision(double& distToImpactSqrd,
77  DtVector& detonLocationOut);
78 
90  virtual bool checkEntityForCollision(const DtVrfObject* collidee,
91  const DtVector& missilePath,
92  const DtVector& missileBoxCenter,
93  DtVector& detonLocationOut,
94  double& distToImpactSqrd);
95 
114  virtual bool checkForGroundImpact(double& distToImpactSqrd,
115  DtVector& impactPoint,
116  DtDetonationResult& result);
117 
122  virtual void sendDetonation(const DtVrfObject *impactedEntity,
123  const DtVector& detonLocation);
124 
128  virtual void sendDetonation(DtDetonationResult result,
129  const DtVector& collisionPt);
130 
134  static DtSimComponent * creator(const DtString& name,
135  DtVrfObject* owner,
136  DtSimManager* simManager,
137  DtComponentDescriptor* desc = 0,
138  DtReaderWriterRegistry* parentRegistry = 0);
139 
140 protected:
144 
147 
150  const DtMissileCollisionActuator & orig);
151 
152 protected:
157 
158 };
159 
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtMissileCollisionActuator models collision of a missile with other entities or with the terrain...
Definition: missileCollisionActuator.h:32
DtMissileStateRepository * myMissileState
Definition: missileCollisionActuator.h:153
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
DtVector myLastPosition
Definition: missileCollisionActuator.h:154
This repository holds all information that is common to all the forms of missile entities within the ...
Definition: missileStateRepository.h:38
virtual bool init()
Overridden to cache a pointer to the entity&#39;s radio in this class.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
End User Description: DtActuator is the base class for all actuator model components.
Definition: actuatorComponent.h:48
DtUUID myObjectId
Definition: missileCollisionActuator.h:155
bool myStartPositionInited
Definition: missileCollisionActuator.h:156
virtual void tick()
This gives the thread of control to the component.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual const char * type() const =0
Returns a string identifies the class type of component.

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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