14 #include <vl/detonationInteraction.h>
16 #include <vl/objectId.h>
20 class Dt3dBoundingVolume;
55 virtual const char*
type()
const;
76 virtual const DtVrfObject* detectCollision(
double& distToImpactSqrd,
90 virtual bool checkEntityForCollision(
const DtVrfObject* collidee,
94 double& distToImpactSqrd);
114 virtual bool checkForGroundImpact(
double& distToImpactSqrd,
116 DtDetonationResult& result);
122 virtual void sendDetonation(
const DtVrfObject *impactedEntity,
128 virtual void sendDetonation(DtDetonationResult result,
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtMissileCollisionActuator models collision of a missile with other entities or with the terrain...
Definition: missileCollisionActuator.h:32
DtMissileStateRepository * myMissileState
Definition: missileCollisionActuator.h:153
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
DtVector myLastPosition
Definition: missileCollisionActuator.h:154
This repository holds all information that is common to all the forms of missile entities within the ...
Definition: missileStateRepository.h:38
virtual bool init()
Overridden to cache a pointer to the entity's radio in this class.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
End User Description: DtActuator is the base class for all actuator model components.
Definition: actuatorComponent.h:48
DtUUID myObjectId
Definition: missileCollisionActuator.h:155
bool myStartPositionInited
Definition: missileCollisionActuator.h:156
virtual void tick()
This gives the thread of control to the component.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual const char * type() const =0
Returns a string identifies the class type of component.