72 virtual const char*
type()
const;
101 virtual const char* defaultPSRType()
const;
106 virtual bool initTargetConeGeometry();
111 virtual void setupGeometryForDetection();
116 virtual void setUpDistractingObjectsList();
120 virtual DtVector localTargetConePosition()
const;
132 virtual bool processObjects();
144 virtual bool objectWithinTargetConeGeometry(
const DtVrfObject*
object)
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Contains the DtCompositePredicate class declaration.
Definition: compositePredicate.h:26
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtVector myTargetConeApex
Definition: missileDistractionController.h:159
DtMissileDistractionPSR * myProcessState
Container for state data associated with this component.
Definition: missileDistractionController.h:155
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
DtCounterMeasureDistractionEntry.
Definition: counterMeasureDistractionEntry.h:22
DtMissileStateRepository * myLocalSR
Definition: missileDistractionController.h:156
This repository holds all information that is common to all the forms of missile entities within the ...
Definition: missileStateRepository.h:38
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
Definition: objectType.h:27
DtMissileDistractionController is a component that looks for objects that could potentially distract ...
Definition: missileDistractionController.h:38
DtManagedObjectListConstPtr myDistractingObjectList
Definition: missileDistractionController.h:150
const DtMissileDistractionControllerDescriptor * myMissileDistractionControllerDescriptor
Definition: missileDistractionController.h:151
virtual void tick()
This gives the thread of control to the component.
An abstract base class for all evaluators of spatial filters.
Definition: spatialFilterEvaluator.h:30
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtBoost::shared_ptr< const DtManagedObjectList > DtManagedObjectListConstPtr
Typedef for a shared pointer to a const DtOrgViewManagedObjectList.
Definition: managedObjectList.h:31
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
class DtMissileDistractionPSR:
Definition: missileDistractionPSR.h:23
DtMissileDistractionControllerDescriptor; descriptor for the DtMissileDistractionController component...
Definition: missileDistractionControllerDescriptor.h:25
DtSpatialFilterEvaluator * myTargetConeGeometryEvaluator
Definition: missileDistractionController.h:158