17 #include <matrix/vlVector.h>
21 class DtConstrainedAnalogPort;
55 virtual const char*
type()
const;
60 virtual void setTargetPoint(
const DtVector& targetPoint);
61 virtual const DtVector& targetPoint()
const;
64 virtual void setTargetVelocity(
const DtVector& arg);
65 virtual const DtVector& targetVelocity()
const;
72 double& maneuverAccelXOut,
73 double& maneuverAccelYOut,
74 double& maneuverAccelZOut);
79 static void targetPointCallback(
DtSimMessage * msg,
void * usr);
112 virtual bool setupControlPoint();
115 virtual double findDesiredSpeed();
122 virtual void doMoving();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void registerTaskMsgCallbacks()
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
virtual const char * type() const
Returns a string identifies the class type of component.
const DtMissileControllerComponent & operator=(const DtMissileControllerComponent &orig)
assignment operator; not implemented
Definition: readerWriterRegistry.h:39
DtMissileMoveToControllerComponent is a controller that maneuvers a missile toward a given target poi...
Definition: missileMoveToControllerComponent.h:35
virtual void calculateSteering(const DtVector &relativeVelocity, const DtVector &localPosition, const DtVector &targetVelocity, const DtVector &targetPoint, double &maneuverAccelXOut, double &maneuverAccelYOut, double &maneuverAccelZOut)=0
Calculates the maneuvering thrust necessary to aim at the target.
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
DtMissileControllerComponent is a controller that contains all of the functionality common to all mis...
Definition: missileControllerComponent.h:37
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103