13 class DtMissileTargetControllerComponentDescriptor;
44 virtual bool createPSR();
48 virtual const char*
type()
const;
56 virtual double launchTime()
const;
60 virtual double initialLaunchTime()
const;
63 virtual double moveOutHeading()
const;
66 virtual std::string scriptedMovementObject()
const;
83 virtual void createObjectForPhase(
int phase);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtMissileTargetControllerPSR * myProcessState
Definition: missileTargetController.h:92
DtScriptedMovementObject myScriptedMovementObject
Definition: missileTargetController.h:93
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
bool myValid
Definition: missileTargetController.h:94
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: missileTargetControllerPSR.h:17
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component.
virtual bool init()
Calls setRadio()
The DtMissileTargetController will wait until the specified simulation time to launch a missile to fo...
Definition: missileTargetController.h:18
virtual void tick()
This gives the thread of control to the component.
bool myNeedsSetup
Definition: missileTargetController.h:95
The DtDetonationContext contains all the information necessary for processing a Detonation Interactio...
Definition: detonationContext.h:27
DtScriptedMovementObject class is a container that describes a scripted movement file and phases for ...
Definition: scriptedMovementObject.h:192
The DtScriptedMovementObject will contain information about an object that can be used for scripted m...
Definition: scriptedMovementObject.h:38
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103