VR-Forces 4.10 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
multipleHitDamageActuator.h
Go to the documentation of this file.
1 /*******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
14 #include <vl/detonationInteraction.h>
15 
19 
40 {
41 
42 public:
43 
47  DtVrfObject* owner,
48  DtSimManager* simManager,
49  DtComponentDescriptor* desc = 0,
50  DtReaderWriterRegistry* parentRegistry = 0);
51 
54  virtual ~DtMultipleHitDamageActuator();
55 
57  virtual bool init();
58 
61  virtual bool createPSR();
62 
67  virtual void preFirstTickInit();
68 
72  virtual bool adjudicateDirectDamage(const DtDetonationContext& detonationContext);
73 
77  virtual bool adjudicateCollateralDamage(const DtDetonationContext& detonationContext);
78 
81  virtual const char* type() const;
82 
86  static DtSimComponent * creator(const DtString& name,
87  DtVrfObject* owner,
88  DtSimManager* simManager,
89  DtComponentDescriptor* desc = 0,
90  DtReaderWriterRegistry* parentRegistry = 0);
91 
92 protected:
93 
105  virtual bool getProbabilities(const DtDetonationContext& detonationContext,
106  DtPrbValueList& probabilities, bool isDirectDamage = true);
107 
112  virtual bool isCatastrophicallyKilled();
113 
117  virtual bool isFirepowerKilled();
118 
120  virtual bool isMobilityKilled();
121 
122  virtual void setRestored();
123 
125  virtual void setHitPoints(int current, int full);
126 
127 protected:
128 
132 
138  DtEventId myCurrentId;
139 
140 private:
141 
144 
147 
150 
151 };
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual bool adjudicateCollateralDamage(const DtDetonationContext &detonationContext)
Determines collateral damage from an impact near the entity.
virtual bool isMobilityKilled(DtPrbValueList &probabilities, DtSymbolString mobilityKillString) const
Determines if the entity is mobility killed by the detonation with the specified list of probabilitie...
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual const char * type() const
Returns a string identifies the class type of component.
DtEventId myCurrentId
This is set in adjudicate direct damage to make sure a hit isn&#39;t counted twice in a collateral damage...
Definition: multipleHitDamageActuator.h:138
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
DtMultipleHitDamageActuatorDescriptor; descriptor for the DtMultipleHitDamageActuator component...
Definition: multipleHitDamageActuatorDescriptor.h:23
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtMultipleHitDamageActuatorDescriptor * myMultipleHitDamageComponentDescriptor
The descriptor that initializes this actuator.
Definition: multipleHitDamageActuator.h:131
A damage actuator that keeps track of &quot;Hit Points&quot; for an entity.
Definition: multipleHitDamageActuator.h:38
virtual bool isFirepowerKilled(DtPrbValueList &probabilities, DtSymbolString firepowerKillString) const
Determines if the entity is firepower killed by the detonation with the specified list of probabiliti...
virtual void setRestored()
Re-registers the entity to receive detonations since it is now restored.
virtual bool createPSR()
Create a process state repository (DtDamageAdjudicationPSR), or a different type if it is specified i...
DtDamageAdjudicationActuator is responsible for adjudicating the damage from appropriate detonations...
Definition: damageAdjudicationActuator.h:63
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
DtMultipleHitDamagePSR * myMHDProcessState
Definition: multipleHitDamageActuator.h:135
DtPrbValueList.
Definition: prbValueList.h:19
The DtDetonationContext contains all the information necessary for processing a Detonation Interactio...
Definition: detonationContext.h:27
int myCurrentHitPoints
The current health status of the entity.
Definition: multipleHitDamageActuator.h:134
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtDamageAdjudicationActuator & operator=(const DtDamageAdjudicationActuator &orig)
assignment operator; not implemented
virtual bool init()
Registers callbacks with the detonation manager.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual bool adjudicateDirectDamage(const DtDetonationContext &detonationContext)
When a detonation context is received, from the detonation manager, it is processed in order to deter...
class DtMultipleHitDamagePSR:
Definition: multipleHitDamagePSR.h:19
virtual bool isCatastrophicallyKilled(DtPrbValueList &probabilities, DtSymbolString catastrophicKillString) const
Determines if the entity is catastrophically killed by the detonation with the specified list of prob...
virtual bool getProbabilities(const DtDetonationContext &detonationContext, DtPrbValueList &probabilities, bool isDirectDamage=true) const
Gets the list of probabilities from the damage component descriptor&#39;s damage tables.

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
Copyright © 2005-2021 MAK Technologies. All Rights Reserved (www.mak.com)