9 #ifndef MyActuatorComponent_H_
10 #define MyActuatorComponent_H_
30 virtual const char*
type()
const;
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtSimManager * simManager()
Gets the sim manager.
Definition: simComponent.h:410
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
MyActuatorComponent(const DtString &name, DtVrfObject *object, DtSimManager *simManager, DtComponentDescriptor *compDescriptor, DtReaderWriterRegistry *parentRegistry=0)
virtual void tick()
Calculate new kinematic state.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
virtual bool init()
Calls createPSR() to create our process state repository.
static DtSimComponent * creator(const DtString &name, DtVrfObject *object, DtSimManager *simManager, DtComponentDescriptor *compDescriptor, DtReaderWriterRegistry *parentRegistry)
virtual ~MyActuatorComponent()
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
Definition: myActuator.h:14
DtAutomotiveActuatorComponent provides a kinematics-based model of an automotive system.
Definition: automotiveActuatorComponent.h:44
virtual const char * type() const
Returns a string identifies the class type of component.
virtual DtSymbolString name() const
Accessor for name of this readable/writable object.