15 namespace vrfAddSetExample
virtual void setRadio(DtSimRadio *radio)
Override to add set data callbacks.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
class DtSimRadio:
Definition: simRadio.h:25
DtSimManager * simManager()
Gets the sim manager.
Definition: simComponent.h:410
virtual ~MyHumanSetController()
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
const MyHumanSetController & operator=(const MyHumanSetController &orig)
Definition: readerWriterRegistry.h:39
static void setSpeedAndHeadingCallback(DtSimMessage *msg, void *usrData)
File: simMsg.h.
Definition: simMessage.h:35
virtual void processSetSpeedAndHeading(DtSimMessage *msg)
Definition: myHumanSetController.h:22
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtHumanSetController handles DtSetDataRequest messages for individual lifeform entities.
Definition: humanSetController.h:29
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual DtSymbolString name() const
Accessor for name of this readable/writable object.
virtual DtSimRadio * radio()
The radio this component is listening to.