64 virtual bool createPSR();
71 static bool processDetonationCallback(
const DtDetonationContext& detonationContext,
void* usr);
87 virtual const char*
type()
const;
91 static void setDestroyedCallback(
DtSimMessage* msg,
void* usrData);
93 static void setRestoredCallback(
DtSimMessage* msg,
void* usrData);
108 virtual void setDestroyed();
112 virtual void setRestored();
117 virtual bool registerForDetonations();
122 virtual bool unregisterForDetonations();
128 virtual bool isRegisteredForDetonations()
const;
129 virtual void setIsRegisteredForDetonations(
const bool r);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtNonLethalDamageActuatorDescriptor is used to specify the parameters for the DtNonLethalDamageActuat...
Definition: nonLethalDamageActuatorDescriptor.h:16
Contains the DtVrfMovingObjectStateRepository class declaration.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtNonLethalDamageActuatorPSR * myProcessState
Definition: nonLethalDamageActuator.h:133
class DtSimRadio:
Definition: simRadio.h:25
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
bool myIsRegisteredForDetonations
Definition: nonLethalDamageActuator.h:135
virtual bool init()
Overridden to cache a pointer to the entity's radio in this class.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
virtual void setRadio(DtSimRadio *radio)
Definition: readerWriterRegistry.h:39
DtNonLethalDamageActuatorDescriptor * myDescriptor
Definition: nonLethalDamageActuator.h:132
End User Description: DtActuator is the base class for all actuator model components.
Definition: actuatorComponent.h:48
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
The DtDetonationContext contains all the information necessary for processing a Detonation Interactio...
Definition: detonationContext.h:27
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
class DtPrbValueList;
Definition: nonLethalDamageActuator.h:37
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
Holds data and provides accessors pertinent to non lethal damage actuator.
Definition: nonLethalDamageActuatorPSR.h:17
virtual const char * type() const =0
Returns a string identifies the class type of component.