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myObjectManager.h
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1 /*******************************************************************************
2 ** Copyright (c) 2003 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 /*******************************************************************************
6 ** $RCSfile: myObjectManager.h,v $ $Revision: 1.4 $ $State: Exp $
7 *******************************************************************************/
8 
9 #ifndef MyObjectManager_H_
10 #define MyObjectManager_H_
11 
13 
15 {
16 public:
17 
18  //The constructor takes a DtSimManager and entityAdvisory which get passed
19  //to the base class
20  MyObjectManager(DtSimManager* simManager, int entityAdvisory);
21 
22  //destructor
23  virtual ~MyObjectManager();
24 
25  //This is a good place to add your own behavior.
26  virtual void tick();
27 
28 public:
29 
30  //Creator function to be registered with the DtDefaultVrfCreator from
31  //main.cxx
32  static DtVrfObjectManager* creator(DtSimManager* simManager,
33  int entityAdvisory);
34 
35 };
36 
37 #endif
38 
39 
virtual ~MyObjectManager()
virtual const DtSimManager * simManager() const
Get a const pointer to the simulation manager.
static DtVrfObjectManager * creator(DtSimManager *simManager, int entityAdvisory)
class DtVrfObjectManager:
Definition: vrfObjectManager.h:202
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual void tick()
Processes all pending object creations on the myObjectsToCreateQueue by checking DtCreateQueueEntry::...
MyObjectManager(DtSimManager *simManager, int entityAdvisory)
Definition: myObjectManager.h:14

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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