15 #include <matrix/LibMatrix.h>
16 #include <vlpi/disEnums.h>
52 virtual const char*
type()
const;
87 virtual void executeSetPosture( DtLifeformState lifeformState );
90 virtual void executeSetDemeanor(
const DtString& demeanor,
93 virtual void updateHandItem();
DtBaseParachuteActuator modifies the falling from sky actuator to have a stowed and deployed state...
Definition: baseParachuteActuator.h:36
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void processLanding()
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:29
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
DtParachuteActuator modifies the falling from sky actuator to have a stowed and deployed state...
Definition: parachuteActuator.h:37
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
virtual void processChuteDeployment()
Definition: readerWriterRegistry.h:39
Instances of DtAnalogOutputPort are input ports through which data producers can send real numbers...
Definition: analogIOPort.h:45
virtual const char * type() const
Returns a string identifies the class type of component.
const DtBaseParachuteActuator & operator=(const DtBaseParachuteActuator &orig)
assignment operator; not implemented
virtual void processFreeFall()
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
DtAdjustDemeanorModificationType
Enumeration to use when performing adjust demeanor SETs.
Definition: adjustDemeanorTypes.h:19
virtual void tick()
Calls isFallingApplicable to determine if it should do anything, and if so calls fallFromSky.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
Definition: parachuteActuatorDescriptor.h:17
Definition: adjustDemeanorTypes.h:21
class DtParachuteActuatorPSR:
Definition: parachuteActuatorPSR.h:26