43 virtual const char*
type()
const;
47 virtual bool createAndInitPropulsionNoiseSystem();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfPropulsionNoiseSystem manages a VR-Link propulsion noise system publisher, and sets all the valu...
Definition: vrfPropulsionNoiseSystem.h:28
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtPropulsionNoiseGenerator; A controller that contains a DtVrfPropulsionNoiseSystem, used for publishing propulsion noise.
Definition: propulsionNoiseGenerator.h:16
virtual void tick()
This gives the thread of control to the component.
DtSimComponent & operator=(const DtSimComponent &orig)
assignment operator, not implemented
DtVrfPropulsionNoiseSystem * myPropulsionNoiseSystem
Definition: propulsionNoiseGenerator.h:56
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual const char * type() const =0
Returns a string identifies the class type of component.