VR-Forces 4.10 Class Documentation
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propulsionNoiseGenerator.h
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1 /*******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
11 
15 
17 {
18 private:
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24 
27  const DtPropulsionNoiseGenerator& orig);
28 
29 public:
30 
34  DtVrfObject* owner,
35  DtSimManager* simManager,
36  DtComponentDescriptor* desc = 0,
37  DtReaderWriterRegistry* parentRegistry = 0);
38 
39  virtual ~DtPropulsionNoiseGenerator();
40 
43  virtual const char* type() const;
44 
45  virtual void preFirstTickInit();
46  virtual void tick();
47  virtual bool createAndInitPropulsionNoiseSystem();
48 
49  static DtSimComponent* creator(const DtString& name,
50  DtVrfObject* owner,
51  DtSimManager* simManager,
52  DtComponentDescriptor* desc = 0,
53  DtReaderWriterRegistry* parentRegistry = 0);
54 
55 protected:
57 };
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfPropulsionNoiseSystem manages a VR-Link propulsion noise system publisher, and sets all the valu...
Definition: vrfPropulsionNoiseSystem.h:28
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtPropulsionNoiseGenerator; A controller that contains a DtVrfPropulsionNoiseSystem, used for publishing propulsion noise.
Definition: propulsionNoiseGenerator.h:16
virtual void tick()
This gives the thread of control to the component.
DtSimComponent & operator=(const DtSimComponent &orig)
assignment operator, not implemented
DtVrfPropulsionNoiseSystem * myPropulsionNoiseSystem
Definition: propulsionNoiseGenerator.h:56
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103
virtual const char * type() const =0
Returns a string identifies the class type of component.

Document ID: Generated on Tue Sep 21 17:42:52 EDT 2021 from SVN revision 234861
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