15 class DtReflectedDesignator;
48 virtual const char*
type()
const;
66 virtual bool createPSR();
95 virtual DtVrfObject* createBombObject(
const DtEntityType& type);
113 virtual void configureWarhead(
DtVrfObject* bomb, DtEventId eventId,
119 virtual bool targetDesginatorValid(DtReflectedDesignator* target);
124 virtual DtReflectedDesignator* lookupDesignator();
128 virtual int defaultLaserCode()
const;
133 static void setSyncLaserCodeCallback(
DtSimMessage* msg,
void* usr);
134 virtual void processSetSyncLaserCode(
DtSimMessage* msg);
140 static void setLaserCodeRequestCallback(
DtSimMessage* msg,
void* usrData);
141 virtual void processSetLaserCodeRequestMessage(
DtSimMessage* msg);
148 virtual void createAndSendFireInteraction(
const DtVrfObject* bomb,
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtReleaseBombTask is the base class for all the other release bomb tasks.
Definition: releaseBombTask.h:19
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component.
Responds to release bomb tasks.
Definition: releaseBombController.h:23
virtual bool init()
Calls setRadio()
DtLaserLauncherPSR * myProcessState
Container for state data associated with this component.
Definition: releaseBombController.h:155
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
File: laserLauncherPSR.h.
Definition: laserLauncherPSR.h:34
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:103