32 bool publishObject =
true);
59 static void propertyUpdatedCallback(
void*);
60 virtual void processPropertyUpdated();
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Definition: readerWriterRegistry.h:39
Contains the DtExtEntityStateRepository class.
const DtRemoteExtendedPropertiesNetInterface & operator=(const DtRemoteExtendedPropertiesNetInterface< BaseNetInterface, BaseStateRepository > &orig)
assignment operator
Definition: remoteExtendedPropertiesNetInterface.h:61
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
static DtSimObjectNetInterface * creator(const DtString &name, DtVrfObject *simObject, DtReaderWriterRegistry *parentRegistry, bool publishObject)
Definition: remoteExtendedPropertiesNetInterface.h:109
Implements the DtRemoteExtendedPropertiesNetInterface class template.
Definition: remoteExtendedPropertiesNetInterface.h:32
Class Description: DtSimObjectNetInterface.
Definition: simObjectNetInterface.h:37
Defines the local net interface for engineering object control objects.
Definition: remoteEngineeringObjectNetInterface.h:18
virtual void initializeNetWithProperties()=0
Initializes network state rep with state and parameter properties.